[Coding] Melee, Ranged, and Bombard damage values.

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Jan 10, 2019
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1. How does the game calculates Melee, Ranged, and Bombard damage.?
2. Between Ranged and Siege. Which types of attack deals more damage to ships without promotions?
3. WHAT WILL HAPPEN IF In UnitGameplay.xml , in <Units> Table. following codes are written
3.1 Bombard="X" is written in the same <Row> without Range="Y". ern is it possilbe to have Melee units deal Bombard damage? If not is there an alternate methods to define that a melee attack unit deals more damage to walled cities and encampments than ordinary melee and anticav units?
3.2 Bombard="X" is written written in the same <Row> with RangedCombat="Y" and Range="Z" as per ranged units.
Where X ,Y and Z are integers defining damage values a unit deals in combat.
 
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