Junuxx said:@alms66:
But altogether, I think it's better to focus this mod on setbacks&decline (and some positive things to compensate the slowdown, like cheaper early expansion)
Well, obviously, and that's why I posted, because moving to a tech-spread model would help improve Civ's ability to model setbacks/declines and would help civs that have fallen back to gain a lead in a hurry, with a little strategy and luck.
Setbacks could occur when temples, libraries and other education level enchancing buildings are destroyed through war, rioting, succession (the loss of a major "science" city can be disastrous), etc. This would give another route to having a setback occur, other than the simple on/off Dark Age mechanism, and at a slower rate. Essentially, the more ways you have for setbacks to occur, the more likely they are to happen.
And this quote from myself explains the possibility of a comeback:
Education levels within a zone determine who is the most likely to discover a tech. The key there is "most likely", there are no guarantees - even the least likely of civs could develop gunpowder and turn the tide of the game by conquering faster then the tech could spread.
Anyhow, I understand your reluctance, as a tech-spread mod would be a mod unto itself, with the need for lots of testing and balancing - probably just as much as this mod without it.