Dark Brightness
Chieftain
- Joined
- Aug 10, 2016
- Messages
- 4
Anyone who reads these ideas may freely use them in developing or modding Civ games.
After playing civ for a long time and trying out different mods I've come up with different implementations together with my friends. If you've ever come across any similar mod, feel free to post it in the thread.
To start off, combat has always been quite iffy in TBS. Many units have been added but especially naval combat still feels lacking. Embarking has been especially annoying, as units are really vulnerable to actual naval ships and can't defend themselves very well. This is understandable if you think of them hopping onto transportation ships with no defense, but that sounds highly unlikely. Rather, it might be better if ships were manned by a skilled force of marines, while the main invasion force would be sent by airplanes. Tanks and other equipment would still be sent by ship, which would go down if the ship was destroyed.
Early game: armies crossing seas were very uncommon, though it might've happened. Land combat was more likely, though triremes and the likes could still be used to transport units, who would die together with the ship if sunk.
Late game: as previously written, marines and aircraft carriers would be the main invasion force, with the larger army coming later if going for a full-scale war.
Continuing on units and armies, my friend and I thought about defensive structures and their use in-game. Forts and citadels have their uses, but my friend, who likes city building, liked the idea of having castles. Therefore it might be nice if the fort, as currently known, would advance with era and change shape, together with a defensive bonus given to units. It could only be built inside your own territory, while another structure would be constructed in no man's land or inside enemy territory. Trenches might be an improvement unlocked by a military tech, which one can build outside the homeland. Cities wouldn't be able to grow to the tile and if inside enemy territory, the underlying tile couldn't be worked by the city. When retaken repairing would take about 1 turn.
On the topic of territory, occupying enemy territory with an army might be a nice addition, instead of having to take a whole city. This way a city may be starved or weakened for a future attack, or left alone for a less aggressive expansion. (From own experience with having 2 cities very close to one another). The tile would after some turns become part of your territory, or through a treaty/diplomatic deal. Units inside city garrison should also take damage, while city ranged attack should do less damage without proper equipment and crew (archers). Buildings and equipment could be destroyed during a siege if the city doesn't have good defenses (less impact in civ vi with unpacked cities, but the buildings [library, university, barracks...] may be destroyed from further away).
I'd love if cities could have multiple things under construction during the same turn, instead of switching between military and buildings. Instead the individual training of units and construction of buildings could take longer, though this might complicate gameplay and game balance. Training units in a military complex instead of the city and naval units in the dockyard, while construction would be part of the city. It might still be wise to leave worker production and other units (settler, basic soldier) to the city centre. Multiple 1 turn buildings could be constructed on the same turn, instead of saving production to coming turns.
On topic of production, an idea I'm sure has been suggested, is letting the person with highest excess production get the wonder, instead of letting the first player in turn have it (or the host while playing on simultaneous). If the production is the same, maybe happiness or some other factor could play in (or random chance).
Something I miss in civ are dedicated servers for players, which would allow people with bad computers to still play together (maybe hotseat fixes this, I'm not certain).
I'm sure I forgot something and sidetracked a bit, but these are the main things I had on my mind. Thanks for reading, I hope you got something out of it
Edit: Moved my edit to a reply for clearer forum structure.
More ideas to be found in my replies.
After playing civ for a long time and trying out different mods I've come up with different implementations together with my friends. If you've ever come across any similar mod, feel free to post it in the thread.
To start off, combat has always been quite iffy in TBS. Many units have been added but especially naval combat still feels lacking. Embarking has been especially annoying, as units are really vulnerable to actual naval ships and can't defend themselves very well. This is understandable if you think of them hopping onto transportation ships with no defense, but that sounds highly unlikely. Rather, it might be better if ships were manned by a skilled force of marines, while the main invasion force would be sent by airplanes. Tanks and other equipment would still be sent by ship, which would go down if the ship was destroyed.
Early game: armies crossing seas were very uncommon, though it might've happened. Land combat was more likely, though triremes and the likes could still be used to transport units, who would die together with the ship if sunk.
Late game: as previously written, marines and aircraft carriers would be the main invasion force, with the larger army coming later if going for a full-scale war.
Continuing on units and armies, my friend and I thought about defensive structures and their use in-game. Forts and citadels have their uses, but my friend, who likes city building, liked the idea of having castles. Therefore it might be nice if the fort, as currently known, would advance with era and change shape, together with a defensive bonus given to units. It could only be built inside your own territory, while another structure would be constructed in no man's land or inside enemy territory. Trenches might be an improvement unlocked by a military tech, which one can build outside the homeland. Cities wouldn't be able to grow to the tile and if inside enemy territory, the underlying tile couldn't be worked by the city. When retaken repairing would take about 1 turn.
On the topic of territory, occupying enemy territory with an army might be a nice addition, instead of having to take a whole city. This way a city may be starved or weakened for a future attack, or left alone for a less aggressive expansion. (From own experience with having 2 cities very close to one another). The tile would after some turns become part of your territory, or through a treaty/diplomatic deal. Units inside city garrison should also take damage, while city ranged attack should do less damage without proper equipment and crew (archers). Buildings and equipment could be destroyed during a siege if the city doesn't have good defenses (less impact in civ vi with unpacked cities, but the buildings [library, university, barracks...] may be destroyed from further away).
I'd love if cities could have multiple things under construction during the same turn, instead of switching between military and buildings. Instead the individual training of units and construction of buildings could take longer, though this might complicate gameplay and game balance. Training units in a military complex instead of the city and naval units in the dockyard, while construction would be part of the city. It might still be wise to leave worker production and other units (settler, basic soldier) to the city centre. Multiple 1 turn buildings could be constructed on the same turn, instead of saving production to coming turns.
On topic of production, an idea I'm sure has been suggested, is letting the person with highest excess production get the wonder, instead of letting the first player in turn have it (or the host while playing on simultaneous). If the production is the same, maybe happiness or some other factor could play in (or random chance).
Something I miss in civ are dedicated servers for players, which would allow people with bad computers to still play together (maybe hotseat fixes this, I'm not certain).
I'm sure I forgot something and sidetracked a bit, but these are the main things I had on my mind. Thanks for reading, I hope you got something out of it

Edit: Moved my edit to a reply for clearer forum structure.
More ideas to be found in my replies.