Colonies in RFC BtS

Nerva

Chieftain
Joined
Oct 23, 2006
Messages
12
Does RFC use the new colonies feature in BtS? I want to play as England and found colonies all around the globe!
 
The way that the mod is structured makes it impossible to allow for colonies.
What's the problem? I would think RFC would be the perfect place to show off the new BTS colony feature. I'm really disappointed, because playing the vanilla game as England is very awkward, with the question of which Civs to put on the map at the start of the game and no Western Roman Empire to evolve out of. It's also bizzare that England, which has the requirement to found "colonies" on the other continents, doesn't get to use the BTS colony feature to do it.

I would hope Rhye is working on a new version that integrates the BTS colony feature into his great history-spanning mod. Even better would be if one of the English colonies was "America", and that colony was scripted to rebel in 1775 (or declare independence in 1776). Then there would be the issue of how to handle Canada, but I'm sure there are solutions to that.

Or maybe someone could put out a mod for RFC to enable this... I'm so disappointed that I can't have colonies as England... that's the whole point of playing England...
 
I was really surprised at this too.

Just settled a few new cities in the New World and decided to turn them into a colony, only to have to conquer them again because they turned into independent states. Grrrrrrr...
 
Is the problem due to RFC hard-coding the major civs and using special "independent states", making dynamic allocation of new civs impossible?

What I'm wondering, then, is if certain civs that historically had colonies, like France, England, Spain, Portugal, Netherlands, could be given hard-coded colony sub-civs. England, for example, would get Canada, South Africa, India, and Australia -- any other cities it wanted to own overseas would have to be controlled directly.

Sorry, I'm new to Civ4 so I don't know how all these mechanics work... I'm just REALLY disappointed that RFC doesn't let me have colonies as England!
 
I think the trouble is that RFC already uses as many civilizations as the game allows you. It's already modded to allow more than 18 civs, but all those slots are taken, between the regular civs and the Independents, Natives, and Celts/Byzantines.

It is a shame, though, that England can't turn the American colonies into, well, an American colony!
 
Is the problem due to RFC hard-coding the major civs and using special "independent states", making dynamic allocation of new civs impossible?

What I'm wondering, then, is if certain civs that historically had colonies, like France, England, Spain, Portugal, Netherlands, could be given hard-coded colony sub-civs. England, for example, would get Canada, South Africa, India, and Australia -- any other cities it wanted to own overseas would have to be controlled directly.

Sorry, I'm new to Civ4 so I don't know how all these mechanics work... I'm just REALLY disappointed that RFC doesn't let me have colonies as England!

I already talked to Rhye about that, and it's completely doable. The problem is that those civs have to "exist" in the Stability and Rise And Fall checks. So, if you give each civ 3 colony slots, you create 60+ new checks. It would slow down the mod considerably, and likely make it unplayable before you even get to spin off a colony.
 
I already talked to Rhye about that, and it's completely doable. The problem is that those civs have to "exist" in the Stability and Rise And Fall checks. So, if you give each civ 3 colony slots, you create 60+ new checks. It would slow down the mod considerably, and likely make it unplayable before you even get to spin off a colony.

Dam. Do you think it would be possible for him to make it a downloadable extra, like the unlocked versions?
 
Is it possible NOT to make stability checks, etc. for colonies? If they declare independence or master collapses they become Independents.

First off, colonies won't declare independence unless Rhye changes that code. Secondly, that would be a more difficult challenge to code. I don't know if you can change a civ to a minor civ mid-game.
 
It would be nice to be able to liberate cities into civs that do actually exist but are not active. For example, in 600AD start Maya, Rome, Carthage, Greece, Egypt, Babylon, and Persia are inactive but some would make nice colonies/vassals of a civ like, I dunno, the Turks. Likewise, if the Spanish had obliterated the Aztec and Inca, turning over some cities in those regions to a new vassalized Aztec or Inca nation might be helpful in restoring some stability and reducing maintenance. I'd imagine this wouldn't be terribly difficult as the checks are already being made for Rise and Fall, but I'm not sure how you'd tie the Liberate function to the Rise and Fall check. There'd probably need to be a few additional checks, though, to make sure a pair of cities didn't liberate into two different civs, when they would be better suited as one. Is there any reason thi couldn't work that I'm nto thinking about?
 
I haven't played non-RFC BTS but I was sure that colony works as vassal with very good relations with its master.
My impression was that colonies do get spun off as vassals with very good relations, but the game manual seems to suggest that it's possible for those relations to decay to the point that the colony declares independence.

Following up on what was suggested earlier, I'm thinking perhaps RFC could calculate stability only for the mother civ, and if the mother civ's stability drops too low, its colonies may declare independence and become full civs.
 
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