Colonisation of the Moon: Scenario for FW

Hold on to your horses, I really encourage you to look deeper into your tech tree before issuing a patch. I may have found one or two contradictions above but since you are doing a patch, you might one to go through it yourself once again. Sorry if I appear to be nagging, but this is such a fine scenario I really want to see in turn into an all time classic. (If you think I am being a nag, please say so via PM and I'll button up)

You might want to make sure that X unit always appears before Y unit by applying cross links across tech tree branches.

Also, having to research about 5 useless techs before getting sustainable biosphere is quite irritating. Why not move some of the improvements and units around to make every tech relevant?

p.s. have you seen

http://www.civfanatics.com/civ2/reference/customtree/
 
JGB,

As I got further into the game, I started changing the rules.txt to make the game work better. After reinstalling your Civ2, please try playing one game with the attached replacement file and let me know what you think. If you want why the changes were required, PM me.

Kobi
 

Attachments

-added to the download database
 
Back
Top Bottom