Gil
Chieftain
Greetings to all Civ fans.
Don`t know if I am also this game fan now.
I want to start really serious discussion about this game.
After I had learned all main game`s features and rules, I won the game twice on
regent. After that I won it on monarch and relized that this level is rather
easy for me. I wanted hard and enjoyable play and started to play on emperor.
I began games on emperor several times and always ended it being totally
disappointed. The reason is AI cheats really bad in combat!
No patches fix this. Now I play 1.29f.
After I had found this site (few days ago) I researched all docs`n`faqs hear.
In FAQ there is written that AI doesn`t cheat in combat and is done link to
combat calculator.
I want to explain: I know math`s basics rather well, and after I had began to
play Civ3 at spring 2003, I wrote on C prog that does the same calculations of
probabilities by Bayes` scheme as combat calculator does. (I even had plans to
expand prog to calculator of probabilities of mass battles with many units
fighting on a square at a turn and probabilities of results of even mass events
such as wars.) I`m not a dummy, gentlemen.
Already on monarch I had started to notice that AI cheats in combat but monarch
level is rather easy level for me and I could winning with such cheats. But on
emperor cheats are really bad. Last game played (and paused) now I initiate
combats (and build my defense) to have a combats with only >50% probability of
my success. I.e. I attack only if probability of success is >50% and
concentrate my defending forces to have >50%, if AI would realize to attack me.
The results are TOTALLY disappointing. AI nearly always attacks if it has
probability of success <50% and nearly always wins. Moreover it very often wins
if it has even <35%. I.e. I have near 66%! And when I attack with chance <35% I
NEVER win. NEVER!
Moreover AI consiously enters and enters combat having probability <50%, much <
50%. It can do it only if it has confidence in success or equality of chances.
I shall illustrate on example. Current situation in my game:
1. AI`s archer(3HP) attacks my fortified spearman(3HP) on grassland and wins.
AI had only 36.3%.
2. My swordsman(3HP) attacks enemy spearman(3HP) on grassland and loose.
I had 64.2%.
3. The same situation as in the point 1. Ah yes, the result... Result is the
same. AI won had 36.3%.
4. I have a spearman(3HP) and a warrior(3HP) on a square, and AI has an
archer(3HP) and an archer(1HP) on nearest grassland square. I feel I could
attack though AI has 10% bonus on grassland. I have 2HP handicap.
My warrior attacks and looses with no harm to enemy archer. Ha-ha!
I had 45.6%.
5. I have 2 spearmen(3HP) and 1 archer(3HP) on nearest (grassland) square and
attack with spearman. Yeah, spearman is killed.
I had 45.6%.
It was true episode from the game, I didn`t hide any combats in that I had won
with <50% probability, and I could continue it infinitly, but nothing changes.
All the game on emperor goes such the way.
Now I think as handicap VS barbarians, optimal city number and city`s content
people number decrease with level`s growth, so increases AI`s param that affect
probability in combat. After you calculated your and AI`s factors and applied
terrain and other modificators, you also must apply this param.
I don`t like to create maps in games and such a like. I like to play so never
used editors for games. I have known that you, gentlemen, use editor for
research purposes, for example for empirical investigations.
I going to open editor and find more complex proofs of my theory.
Don`t know if I am also this game fan now.

I want to start really serious discussion about this game.
After I had learned all main game`s features and rules, I won the game twice on
regent. After that I won it on monarch and relized that this level is rather
easy for me. I wanted hard and enjoyable play and started to play on emperor.
I began games on emperor several times and always ended it being totally
disappointed. The reason is AI cheats really bad in combat!
No patches fix this. Now I play 1.29f.
After I had found this site (few days ago) I researched all docs`n`faqs hear.
In FAQ there is written that AI doesn`t cheat in combat and is done link to
combat calculator.
I want to explain: I know math`s basics rather well, and after I had began to
play Civ3 at spring 2003, I wrote on C prog that does the same calculations of
probabilities by Bayes` scheme as combat calculator does. (I even had plans to
expand prog to calculator of probabilities of mass battles with many units
fighting on a square at a turn and probabilities of results of even mass events
such as wars.) I`m not a dummy, gentlemen.
Already on monarch I had started to notice that AI cheats in combat but monarch
level is rather easy level for me and I could winning with such cheats. But on
emperor cheats are really bad. Last game played (and paused) now I initiate
combats (and build my defense) to have a combats with only >50% probability of
my success. I.e. I attack only if probability of success is >50% and
concentrate my defending forces to have >50%, if AI would realize to attack me.
The results are TOTALLY disappointing. AI nearly always attacks if it has
probability of success <50% and nearly always wins. Moreover it very often wins
if it has even <35%. I.e. I have near 66%! And when I attack with chance <35% I
NEVER win. NEVER!
Moreover AI consiously enters and enters combat having probability <50%, much <
50%. It can do it only if it has confidence in success or equality of chances.
I shall illustrate on example. Current situation in my game:
1. AI`s archer(3HP) attacks my fortified spearman(3HP) on grassland and wins.
AI had only 36.3%.
2. My swordsman(3HP) attacks enemy spearman(3HP) on grassland and loose.
I had 64.2%.
3. The same situation as in the point 1. Ah yes, the result... Result is the
same. AI won had 36.3%.
4. I have a spearman(3HP) and a warrior(3HP) on a square, and AI has an
archer(3HP) and an archer(1HP) on nearest grassland square. I feel I could
attack though AI has 10% bonus on grassland. I have 2HP handicap.
My warrior attacks and looses with no harm to enemy archer. Ha-ha!
I had 45.6%.
5. I have 2 spearmen(3HP) and 1 archer(3HP) on nearest (grassland) square and
attack with spearman. Yeah, spearman is killed.
I had 45.6%.
It was true episode from the game, I didn`t hide any combats in that I had won
with <50% probability, and I could continue it infinitly, but nothing changes.
All the game on emperor goes such the way.
Now I think as handicap VS barbarians, optimal city number and city`s content
people number decrease with level`s growth, so increases AI`s param that affect
probability in combat. After you calculated your and AI`s factors and applied
terrain and other modificators, you also must apply this param.
I don`t like to create maps in games and such a like. I like to play so never
used editors for games. I have known that you, gentlemen, use editor for
research purposes, for example for empirical investigations.
I going to open editor and find more complex proofs of my theory.