Combat in CivII

Galitus

Chieftain
Joined
Oct 8, 2001
Messages
12
Location
USA
I've been a civII player for quite a while and one of the things I've never been able to figure out is the combat system in the game. Is the combat system based on pure luck (if any)?

Edit: I realize that units have certain stats (hitpoints, firepower, ect.), but how do these stats affect a battle outcome?

Thanks for your help!
 
Each unit has offensive and defensive values. Roughly speaking the odds are 50/50 with an offense value of 1 versus a defense of 1. That is to win a single round of combat.

Combat consists of many rounds, units battling it out until one is eliminated. Offensive and defense are also modified by several factors such as veteran status, terrain, city improvements, fortified, and what not.

Here's how hit points and fire power come in. Each unit can take 10 times the hit point factor in damage before it is eliminated. Pre gunpowder units have HP factors of 1, post gunpowder units have HP factors of 2 or 3. The firepower rating tells you how many damage points are inflicted when a round is one. Most FP's are 1, but some such as artillery have a FP of 2, meaning they need only half as many hits to eliminate a unit.

This is somewhat simplified. There are many nuances to the basic scheme. An example is that ships bombing land units have their firepower reduced to 1 regardless of their normal rating. And there are many other such examples.
 
Follow this link to literally everything about CivII combat. It is at Apolyton - if you have trouble loading, let me know. I can post a document form here if you'd like.

Info: Combat
 
Is the combat system based on pure luck (if any)?
At its heart, Civ II resolves combat with a series of Pseudo Random numbers, applied in a certain method. Slow Thinker and others have done lots of tests to verify the Civ II behavior, which is not as simple as the Manual and the Prima guide indicate. If you can get the Apolyton link by Sodak to work, I'm sure that will be the best thing. Try not to understand it piecemeal (e.g., lots of random posts by what players "think" is happening... lots of part-truths, and errors floating around). Look for "Slow Thinker"...

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