AspiringScholar
King
Hello Civ III community! Though my favorite and by far most played title remains Civ IV, I started the series with this game, and so it will always have a pleasant draw and a nostalgic allure to me (the soundtrack remains a favorite I return to when working, and the general tone and aesthetic of the game is simply nice). A few days ago, I fired up the World War II in the Pacific scenario and just played casually for a few turns before going to bed with absolutely no intention of seriously approaching it, and one key difference that stood out to me in comparison to the fourth title which isn't oft-discussed to my awareness was the fact that the combat odds are "hidden," or at least "opaque" and relatively inconspicuous (though I suppose you can somewhat easily enough calculate them based on the attack and defense values at play and the other basic modifiers applied to them), whereas in the latter title, you have a laser-accurate tooltip prediction detailing the odds of how the combat will unfold before committing your forces. Being myself one who only occasionally returns to the game to dabble and having had only a child's understanding of it initially (but also in time became a seasoned and fairly decent Civ IV player) I wasn't really sure how my individual combats would unfold, but had a basic idea of what would be suicidal and what had a fighting chance of success, and... I think this actually made it fun. Not knowing with reasonable certainty or even just solid plausibility that each individual combat was likely to be a victory before engaging the enemy gave me more of a feel of the smoke and heat of battle, and the gamble of it made victories more exciting and defeats less immediately disappointing.
Granted, I'm sure this has more to do with my relative unfamiliarity with the gritty calculations which its dedicated community has by second nature, but it prompted me to ask you all what you think: would you prefer it if Civ III showed you the combat odds under the hood before committing a unit to fight as a quality of life improvement for the UI which simply didn't gracefully age with the game (as with the generally desired map zooming which became a feature in all later titles), or does a second-nature understanding of combat relationships render this point nearly moot since you're effectively aware of this anyway? How do you feel about Civ IV showing this with such clarity?
Looking forward to reading your thoughts. Cheers!
Granted, I'm sure this has more to do with my relative unfamiliarity with the gritty calculations which its dedicated community has by second nature, but it prompted me to ask you all what you think: would you prefer it if Civ III showed you the combat odds under the hood before committing a unit to fight as a quality of life improvement for the UI which simply didn't gracefully age with the game (as with the generally desired map zooming which became a feature in all later titles), or does a second-nature understanding of combat relationships render this point nearly moot since you're effectively aware of this anyway? How do you feel about Civ IV showing this with such clarity?
Looking forward to reading your thoughts. Cheers!