Combat Questions

Merkinball said:
Oh yeah, which you can see in the screenshots, even with SAM and fighters stationed in the city, airships just slip through. All of them.

Is it just me or are the screenshots not showing up for other people as well? I'm just getting red Xs which makes it kind of hard to comment on them.
 
You have to click on the X's.
 
You have to click on the X's.

rather, the poster needs to include valid links. this might require use of a hosting server, preferably one that'll allow more than 2 views (so beware imageshack - they're worthless) and be available for a while.
 
Wow...this is pretty old.

I think these were hosted on "Pbase" which is notoriously bad.

If this is still a topic of interest, I could rehost them on imageshack. I believe I still have the screenshots saved. I don't have any saves for the game itself left though.
 
The best way of dealing with huge AI stacks is, not surprisingly, to smash the opposition before they've had a chance of getting a vast army together. Not that that helps in this instance.
As for artillery of all sorts, I too have noticed that enemy artillery withdraws fairly often but mine never do unless the unit being attacked was weaker than mine and duly got beaten down to the point where one more hit from my unit would have brought the target below the damage threshhold - and my unit won that combat round. There is no damage threshhold for an attacking artillery piece, so in every fight the attacker can be killed but the defender cannot be.
It is absurd that if, for example, you are attacking a strong unit with a catapult, the combat odds show something like "Retreat odds 99%". In fact, this means that your catapult has only 1% chance of winning and withdrawing, and a 99% chance of being killed.
 
The AI cheats. Theres a conspiracy by the programmers against the players, and they are laughing at your face. Welcome to Civilization 4. I dont returned to Civ 3 yet because of the zoom function...I will miss it when it happens.
I play with Agressive AI, and how many AI cheats I already saw...I throw a immortal against a axeman, and he loses. Or then I throw four units with promotions against a single archer, and all the units die (and the archer was not guarding a city). And lots more. Odds of 99% in favor of the player, and the player loses, the AI always win.
Thats the reason why the programmers put the world builder in the game (when in Civ 3 it was a separate program). And since the AI cheats - this being a absolute argument that cant be challenged by any "uber" player, no matter how much he brags about his victories - you are free to use the world builder, and finish the game - just delete all the AI cities. Ridiculous. This random number generator sucks.
 
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