Rule ideas for non-mounted ranged units:
1.
I believe that to make ranged attack needs preparation, thus what I suggest:
- In a turn, IF a ranged unit moves and THEN attacks, should do at half attacking strength.
I think rule 1 would be good for balance.
And:
2.
- if the unit attacks at the beginning of its turn, then attacks with full strength,
BUT cannot move after that (like melee units, they cannot move either after attack).
I believe rule 2 would force use of terrain or melee unit to protect ranged unit.
What do you think? Other ideas?
1.
I believe that to make ranged attack needs preparation, thus what I suggest:
- In a turn, IF a ranged unit moves and THEN attacks, should do at half attacking strength.
I think rule 1 would be good for balance.
And:
2.
- if the unit attacks at the beginning of its turn, then attacks with full strength,
BUT cannot move after that (like melee units, they cannot move either after attack).
I believe rule 2 would force use of terrain or melee unit to protect ranged unit.
What do you think? Other ideas?