Lazy sweeper
Mooooo Cra Chirp Fssss Miaouw is a game of words
What about modular Units?
You found a secret base in Antarctica with a secret weapon. You can only attach to one unit. DO you want to upgrade your current unit with the new weapon system or scrap it and study it?
Bam. You now have upgraded your scout to a flying aircraft with unlimited range, but no attack. Airlift capacity of one.
Second example. You defeat a tank unit or an attack airplane crashes. You send any of your unit on the spot and initiate the scrap/study action. After a few turns you get something from the ruined mechanical parts (consistency?) You can grab the cannon, or some other parts, and Mod your unit with these. If It's a big cannon, you would need at leat an ATV, 4 wheel, but even an old War chariot could ideally support it...
Now your war chariot has the following : defence = 1, long range bombardment = 14, melee attack = 1.
You don't have a war chariot or other 4 wheel avail right now? Store the piece somewhere, to a workshop or military base, then use it afterward when you will have a suitable unit with modular support.
Any unit with modular support can steal some remains from a defeated enemy ruins site/corpse/etc and add it to your arsenal.
Like the Winged Hussar or the Sipahi could sport a shotgun eventually, if defeating a Rifleman for example, these could steal the rifle... now you have a pseudo Cavalry unit but with Lancer high defence powers...
And not just the Poles or the Ottomans could devise such hybrids!
What'd ya thinks?
Other Modular ideas stem from the perks upgrade path of Civ IV, V and VI, where carriers would upgrade for +1 Air support, +2, +3 etc.
In V a scout could upgrade to an Archer but kept the scout fast movement bonus... here it adopted perks of another class of units.
Instead of perks, now, it could be just items of every kind, like an armor for a chariot horse...
You found a secret base in Antarctica with a secret weapon. You can only attach to one unit. DO you want to upgrade your current unit with the new weapon system or scrap it and study it?
Bam. You now have upgraded your scout to a flying aircraft with unlimited range, but no attack. Airlift capacity of one.
Second example. You defeat a tank unit or an attack airplane crashes. You send any of your unit on the spot and initiate the scrap/study action. After a few turns you get something from the ruined mechanical parts (consistency?) You can grab the cannon, or some other parts, and Mod your unit with these. If It's a big cannon, you would need at leat an ATV, 4 wheel, but even an old War chariot could ideally support it...
Now your war chariot has the following : defence = 1, long range bombardment = 14, melee attack = 1.
You don't have a war chariot or other 4 wheel avail right now? Store the piece somewhere, to a workshop or military base, then use it afterward when you will have a suitable unit with modular support.
Any unit with modular support can steal some remains from a defeated enemy ruins site/corpse/etc and add it to your arsenal.
Like the Winged Hussar or the Sipahi could sport a shotgun eventually, if defeating a Rifleman for example, these could steal the rifle... now you have a pseudo Cavalry unit but with Lancer high defence powers...
And not just the Poles or the Ottomans could devise such hybrids!
What'd ya thinks?
Other Modular ideas stem from the perks upgrade path of Civ IV, V and VI, where carriers would upgrade for +1 Air support, +2, +3 etc.
In V a scout could upgrade to an Archer but kept the scout fast movement bonus... here it adopted perks of another class of units.
Instead of perks, now, it could be just items of every kind, like an armor for a chariot horse...