I bet this thread gets a few hits, LOL.
I'm pretty much a novice at this game, and I constantly find that while I can keep up tech research pretty much in the first age, I start falling waaaay behind the other civs on the second age chart (you know, the one with feudalism and so on).
The problem of course is lack of dough. Whatever I do, I can't seem to make enough money to keep up research. Now, I did think of making more scientists, but the way I figure it, you have to pay a scientist the same as you pay for research on the tech slider, ie 1 gold per science point. So scientists really only become useful when you're already maxed out at 100% on the science slider (if you've got the money to pay for them, that is). Is that right?
So what's the alternative? Tax collectors. Now the nice thing about tax collectors is that the lousy two gold they collect isn't subject to corruption, it all goes straight into the treasury - the whole two gold, both of them, whoopee. If only I had an army of tax collectors!
And then it occurs to me, why not BUILD an army of tax collectors? I mean, you have all these cities subject to massive corruption, you can't DO anything with them, except - what? Except increase the number of citizens, of course!
So I figure, what to do with those far flung cities which are subject to mucho corruption, is to quit building mines and just do nothing but IRRIGATE, thus creating a vast city with a huge population surplus who can be used as, ta-da - TAX COLLECTORS.
It sounds workable in theory, has anyone actually tried this strategy and how well does it work? I mean, there's just got to be a way around this perpetual poverty that my civs always seem to be stuck in, maybe this is it?
I'm pretty much a novice at this game, and I constantly find that while I can keep up tech research pretty much in the first age, I start falling waaaay behind the other civs on the second age chart (you know, the one with feudalism and so on).
The problem of course is lack of dough. Whatever I do, I can't seem to make enough money to keep up research. Now, I did think of making more scientists, but the way I figure it, you have to pay a scientist the same as you pay for research on the tech slider, ie 1 gold per science point. So scientists really only become useful when you're already maxed out at 100% on the science slider (if you've got the money to pay for them, that is). Is that right?
So what's the alternative? Tax collectors. Now the nice thing about tax collectors is that the lousy two gold they collect isn't subject to corruption, it all goes straight into the treasury - the whole two gold, both of them, whoopee. If only I had an army of tax collectors!
And then it occurs to me, why not BUILD an army of tax collectors? I mean, you have all these cities subject to massive corruption, you can't DO anything with them, except - what? Except increase the number of citizens, of course!
So I figure, what to do with those far flung cities which are subject to mucho corruption, is to quit building mines and just do nothing but IRRIGATE, thus creating a vast city with a huge population surplus who can be used as, ta-da - TAX COLLECTORS.
It sounds workable in theory, has anyone actually tried this strategy and how well does it work? I mean, there's just got to be a way around this perpetual poverty that my civs always seem to be stuck in, maybe this is it?