Lockesdonkey
Liberal Jihadist
The current system of Marines and Paratroops does not accurately represent the basic fact that they are otherwise ordinary troops who have some special training. Thus, I propose the following plan:
The Naval Academy and Air Academy, in addition to serving as Military Acadamies which produce Fleets (Armies for sea units) and Wings (Armies for air units) respectively, may also train certain types of units as Marines and Paratroops, respectively. Most land units may be trained as Marines; only foot units can be trained to Paradrop (duh). A unit that becomes a Marine or Paratrooper would lose some of its A/D, but not much. However, in order to become a Marine or Paratrooper, you must send that unit to the Naval Acadamy or Air Academy, and then give it the order, "train as Marine" or "train as Paratrooper". To train as a Marine will require half the time it would take to build that unit in that city (for example, if it cost 120 sheilds to build the unit, and the city produces 20, it would take three turns to train it as a Marine), and two-thirds for a Paratrooper (continuing our example, the same unit would require four turns to train as a Paratrooper). Please note, however, that no sheilds are deducted from that city. Instead, a fixed amount of money is required per turn to train the units.
So what's the benefit of all this? Simple. A more diverse set of units with ship-to-shore capability, allowing you to do D-Day-style invasions without having to mod a bunch of units, and the ability create a diverse instant-action force that is quickly deployable as long as it is near an airport (and I think that there should be some kind of provision that Aircraft Carriers can carry Paratroops)
The Naval Academy and Air Academy, in addition to serving as Military Acadamies which produce Fleets (Armies for sea units) and Wings (Armies for air units) respectively, may also train certain types of units as Marines and Paratroops, respectively. Most land units may be trained as Marines; only foot units can be trained to Paradrop (duh). A unit that becomes a Marine or Paratrooper would lose some of its A/D, but not much. However, in order to become a Marine or Paratrooper, you must send that unit to the Naval Acadamy or Air Academy, and then give it the order, "train as Marine" or "train as Paratrooper". To train as a Marine will require half the time it would take to build that unit in that city (for example, if it cost 120 sheilds to build the unit, and the city produces 20, it would take three turns to train it as a Marine), and two-thirds for a Paratrooper (continuing our example, the same unit would require four turns to train as a Paratrooper). Please note, however, that no sheilds are deducted from that city. Instead, a fixed amount of money is required per turn to train the units.
So what's the benefit of all this? Simple. A more diverse set of units with ship-to-shore capability, allowing you to do D-Day-style invasions without having to mod a bunch of units, and the ability create a diverse instant-action force that is quickly deployable as long as it is near an airport (and I think that there should be some kind of provision that Aircraft Carriers can carry Paratroops)