Computer using diplomats

Renergy

Warlord
Joined
Nov 2, 2010
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197
Location
Czech Republic
Just happened to me for the first time, after x years of playing. Babylonians bribed my settler. Needs to be said I experiment with cived and gave the settler 20/20/10 stats, perhaps that's a factor. Dunno.

Has anybody seen a unit bribed by a computer?

Has anybody seen a city bribed/revolt incited by a computer?

Edit: cived really is a nice tool... Behold blacksmith shortly after finishing Saturn V :cool:;)
 

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that apollo program city view rocks.. I cant believe that they bribed your settler. Im trying to think in all my years if Ive seen an enemy computer use diplomats (beside barbarians).
 
Actually, after some more remembering, it happened once to me in a legit game (if I remember correctly that is). I think it was mech. infantry in mountaineous region (=high defense).

The computer doesn't move diplomats around, I mean I haven't seen one "in the wild" (in neither of the cases). Just a window saying something liked "Babylonians bribed your unit" appears.

Perhaps it's a "last resort" for a comp, that legit time he had two last cities or so iirc + yesterday I was steamrolling him with the modified settlers, standing on a hill near a city after last move.

Perhaps there's a code just for buying/building & using diplomat in a city that's in real pity, with units standing nearby?


PS: Concerning the apollo program city view - I made Apollo program (+ss parts) cost 1 row of shields + no tech prerequisites. So it is a first thing built in a city. Interestingly, with such modified civ.exe, the computer catches on and builds Apollo program himself + ss parts too.
 
Regarding barb diplomats - recently tried to beat one with a (unmodded, 0/1/1) settlers - and lost! "One diplomat to beat them all" :) Or perhaps he speaked them to leave settlering? :) Ok, the mathematics here is simple - 0 attack, 0 chance to win
 
Actually, after some more remembering, it happened once to me in a legit game (if I remember correctly that is). I think it was mech. infantry in mountaineous region (=high defense)..

Ouch! And I really like using the "Rock" technique to aggravate the AIs.
If they're gonna play it that way, we need to put 2 mech infs and a fortress on that mountain.
 
At least in CivWin, it's not that uncommon for the AI to bribe units with very strong defence. So, when you want to defend a crucial point, it's important to have 2+ units stacked and, if possible, in a fortress.
 
I've played games where the AI bribed my units voraciously. The AI civ has always been very powerful and wealthy at the time, and it's often over mountain ranges. I'm assuming it's some kind of sub-routine to break the deadlock in those kind of static situations. I usually have to resort to fortresses and stacked units to counteract it.
 
I've seen many instances of unit bribes by the computer, though I'm not sure I ever saw the diplomats themselves. Maybe they were "hidden" by the enemy's other unit icons.

I only once saw an enemy diplomat showing up two tiles away from a city I had just captured. I had no unit with enough moves to attack him and was worried he'd incite a revolt, but he only blew something up. (I don't remember what, it wasn't the walls and that was all that counted at the time. :) )
 
I've noticed that you usually see the Ai's diplomat as a phantom unit, superimposed over an actual unit only during the moment that it is acting, then like a ghost it dissapears again.

It's a snazzy little cheat really. All the AI needs is a unit stationed anywhere on the globe, and as soon as it has produced a diplomat in any one of its cities, miraculously it appears wherever it's required!
 
AI players bribing units is something I've seen from time to time. Seems to be more likely to happen if there are two or more fortified units (of different) civs adjacent to each other.

The Civ1 AI is able to teleport their Diplomats to any square that is occupied by one of their own units (without even losing a movement point). That's why it's virtually impossible to intercept these guys.

Likewise, they are also able to instantly teleport their Caravans into any other AI city on any continent, regardless of vision/exploration.

I guess the programmers were not very confident about the AI using these non-combatant units properly.

Btw, the most uncommon thing I've seen about Diplomats was a Barbarian leader sabotaging one of my city productions. The leader had been accompanied by several legion/cavalry units. After a turn of fighting, the Diplomat and its last "escort" unit ended up on opposite sides of the city. So the Diplomat decided to enter the city and sabotaging the current production.
 
Btw, the most uncommon thing I've seen about Diplomats was a Barbarian leader sabotaging one of my city productions. The leader had been accompanied by several legion/cavalry units. After a turn of fighting, the Diplomat and its last "escort" unit ended up on opposite sides of the city. So the Diplomat decided to enter the city and sabotaging the current production.

I've actually seen that happen quite a few times. It always seems to be when the diplomat is separated from the military units on the other side of your city. As it tries to reach them it passes into your city and causes sabotage.

The AI does the same thing with AI player diplomats too: if they can't reach your city/units because another AI city is in the way, they keep entering that city, stealing technology and sabotaging the city.
 
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