The score I speak of is the Civilization score displayed on the last screen following a completed game and recorded in the Hall of Fame. I use the score as an index of my progress in learning the game.
According to the manual, points are awarded as follows:
Each happy citizen: +2
Each content citizen: +1
Each Wonder of the World that you possess: +20
Each turn of world peace (no wars or combat): +3
Each futuristic advance: +5
Each map square currently polluted: -10
Barbarian activity level: -50 to +50
The manual also states:
The basic scoring goala challenging oneis to score 1,000 points or more. Of
course, there are ways to score even higher, but they involve winning the game before time runs out.
If you conquer the world before the last year of the game (2020 AD), Civilization II calculates an alternate score, based on the number of rivals youve squelched and the speed with which you moved. You can earn up to 1,000 points for conquered cultures, and nearly as much for speed. Civilization II compares this alternate score to your running total and awards you the higher point value of the two.
The number of rivals beaten is easy to determine, but the manual doesnt give details as to how the speed of conquest factors into your score.
Here are a couple of sample scores from my Hall of Fame:
To 1915 AD
Population 44,280,000
171%, Score: 1320
To 1870 AD
Population 22,020,000
168%, Score 1298
The scores are fairly close, yet the population in the first game is more than double that of the second game. The second game ended 45 years (turns) earlier. I generally play the game the same way, so it seems that the 45-year (turn) difference was a major factor in computing the score.
Can anyone shed some light on how the conquest speed is factored into your score?