Relics / Codexes during Plague Crisis

queenpea

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Personally, I find it annoying that, when collecting codexes and relics in Antiquity/Exploration that plague-pillaged buildings eject great works and the items are slotted back into your inventory. The result is that your Legacy score ticks downward as only copies of these great works that are displayed count towards your score.

Depending on timing of the plague and when it hits your cities, this has squandered an otherwise hard-earned victory (or two, or three, or four) for me. With settlement caps, it can be hard to have enough display slots as it is.

I like that there is some linkage between development of cities (need to build constructibles that can display great works), but I think that great works being ejected by plague miasma may push my personal discouragement too far.

What are your thoughts?
 
It doesnt take away from your already earned legacy milestones though, like if you already have unlocked the cultural golden age then this wouldnt take it away.
I think its fine the way it is, it makes things a bit more difficult for people trying to get those final points but doesnt affect those who already got them. Ejected great works even still count for the Deep Roots legacy bonus in the modern age.
 
It doesnt take away from your already earned legacy milestones though, like if you already have unlocked the cultural golden age then this wouldnt take it away.
I think its fine the way it is, it makes things a bit more difficult for people trying to get those final points but doesnt affect those who already got them. Ejected great works even still count for the Deep Roots legacy bonus in the modern age.
Maybe it’s a bug, but it has caused me to lose legacy milestones in previous games.
 
Probably a bug
Just tested on a game I had that was fairly close to the end of the exploration age. I traded away a city that had a temple in it and my culture points dropped to below 12, but I was still able to choose the golden age after the transition.
 
Probably a bug
Just tested on a game I had that was fairly close to the end of the exploration age. I traded away a city that had a temple in it and my culture points dropped to below 12, but I was still able to choose the golden age after the transition.

Just wanted to confirm Mack's experience. Although the bar decreases, I was still able to get full legacy points/golden age.
 
I absolutely detest the plague and is the only reason i start every game with crisis disabled. The devs really need to give us the option to disable the plague without having to disable all the other crisis.
 
There is a possibility to miss out on legacy points: If you are on 9/10 codices and would get the 10th one next turn, but then the plague rejects some, and you are still below 10.

However, I am fairly sure you can repair with production during a plague (but you can't repair with gold). So if you are prioritizing the repairs of the buildings with codex slots, you would lose only 1-3 turns. If you are very unlucky, the age could end and it would cost you a point. But in that case, you were cutting it very close, anyway.

The plague is very annoying, but ultimately quite inconsequential. Your cities might have their yields reduced for a few turns, but unless you are relying on those yields to make a final push, it does not really matter. The most annoying thing is that if you want to conquer a city but cannot do it, because the plague would kill your units
 
I absolutely detest the plague and is the only reason i start every game with crisis disabled. The devs really need to give us the option to disable the plague without having to disable all the other crisis.
Would be nice if we could choose the crisis that happens?
 
The plague is very annoying, but ultimately quite inconsequential. Your cities might have their yields reduced for a few turns, but unless you are relying on those yields to make a final push, it does not really matter. The most annoying thing is that if you want to conquer a city but cannot do it, because the plague would kill your units
Or defend your city because everyone in its radius is dying. Beneficial to the attacker if they're rolling up the proverbial street.

It's hard to work out what the threshold is between "ineffectual" and "can actually be very impactful".

This is why I think we need more Crisis types. More variance means they can be tuned to more player / progress archetypes, instead of being more "one size for everyone" that they are now.

But then, Crises can already be turned off. Unsure how far up the resource prioritisation that would make it worth the effort at this stage (and I've been saying Crises need balancing for a while).
 
Speaking of plague. How does the plague doctor work, or how is it supposed to work? It doesn’t seem to clean up plague in my games.
They have no affect on the actual plague, that will go away on it's own after so many turns, i think 6. The doctor just reduces unrest caused by the plague.
 
Or defend your city because everyone in its radius is dying. Beneficial to the attacker if they're rolling up the proverbial street.

And then they all die and you walk right back in.

It's hard to work out what the threshold is between "ineffectual" and "can actually be very impactful".

This is why I think we need more Crisis types. More variance means they can be tuned to more player / progress archetypes, instead of being more "one size for everyone" that they are now.

But then, Crises can already be turned off. Unsure how far up the resource prioritisation that would make it worth the effort at this stage (and I've been saying Crises need balancing for a while).

My main gripe about the plague crisis is that it does not address any player / progress archetype. It is mostly annoying and you cannot really adjust your strategy to it. The happiness crisis addresses players going over their settlement limit. The barbarian crisis addresses players neglecting defense in their backyard. But if you knew the plague crisis was coming, would you do anything differently?

But the main question is, what would we want the crisis to be? A mostly ineffective narrative story that "justifies" the age transition? A powerful end-game boss that destroys you if you are not set up correctly (like bosses in Slay-the-Spire-esque deck-building games). Something else?

Speaking of plague. How does the plague doctor work, or how is it supposed to work? It doesn’t seem to clean up plague in my games.

It enables you to buy things again. The main effect is that you can insta-repair everything, so you can immediately restore the yields. In my opinion, only really worth it if you need the city back online right now. For example, if you are still chasing the science legacy you may want to station them in cities with 40 yield tiles (or candidates), so you can have them all working at the same time. Or for relics slots (but those are often easier to come by, just buy a temple in some other settlement).
 
And then they all die and you walk right back in.
I meant they roll up immediately after, before you can supply line back in.
But the main question is, what would we want the crisis to be? A mostly ineffective narrative story that "justifies" the age transition? A powerful end-game boss that destroys you if you are not set up correctly (like bosses in Slay-the-Spire-esque deck-building games). Something else?
I think the narrative can be more immersive regardless of the impact.

But I always assumed that a Crisis would be an actual challenge, yeah.
 
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