pepper2000
King
- Joined
- Apr 14, 2013
- Messages
- 899
For the space colonization modmod (another update is coming; I promise), I am experimenting with the free building mechanism for trading resources between planets. So I am wondering exactly when the free building is triggered.
If wonder Y gives a free X in all cities, then I've already found that X will not be active unless it is the right terrain type. If X requires power, then X will not be active if there is no power. I think that if X requires a resource, then X will not be active unless the needed resource is present. On the other hand, if X normally requires building X2 to build, then X will be active even if X2 is not present.
To give a tangible example, I am thinking about a more advanced fusion power plant that requires Helium 3. To build it, you need a He3 Importer, since He3 cannot be found in sufficient quantities on Earth. The He3 Importer requires 1 Lunar He3 Extraction facility. That's a lot of work to get this advanced fusion plant, and the number you can build will be limited by the number of Lunar He3 Extraction Facilities you can build.
Eventually, you can build a Uranian He3 Mine, which is intended to create a free He3 Importer in all cities. Now you can build all the He3 Fusion Plants you want with little effort. But my question is, will this work? Or will the supposedly free He3 Importers fail because the Lunar He3 Extraction Facilities are not there?
Is there a guide somewhere that spells out in detail exactly when the free buildings work?
The John Maynard Keynes quote at Interstellar Trade seems all the more applicable.
If wonder Y gives a free X in all cities, then I've already found that X will not be active unless it is the right terrain type. If X requires power, then X will not be active if there is no power. I think that if X requires a resource, then X will not be active unless the needed resource is present. On the other hand, if X normally requires building X2 to build, then X will be active even if X2 is not present.
To give a tangible example, I am thinking about a more advanced fusion power plant that requires Helium 3. To build it, you need a He3 Importer, since He3 cannot be found in sufficient quantities on Earth. The He3 Importer requires 1 Lunar He3 Extraction facility. That's a lot of work to get this advanced fusion plant, and the number you can build will be limited by the number of Lunar He3 Extraction Facilities you can build.
Eventually, you can build a Uranian He3 Mine, which is intended to create a free He3 Importer in all cities. Now you can build all the He3 Fusion Plants you want with little effort. But my question is, will this work? Or will the supposedly free He3 Importers fail because the Lunar He3 Extraction Facilities are not there?
Is there a guide somewhere that spells out in detail exactly when the free buildings work?
The John Maynard Keynes quote at Interstellar Trade seems all the more applicable.