Confused with creating a trait.

Well, post the revised mod (including the .modinfo file) whenever you think it's ready, and we can try running/tweaking it ourselves.

Also, did FireTuner give any errors? It's not likely to, since it's aimed more at Lua debugging, but it occasionally catches random things.
 
I'm lost then, I can't find any other mentions of errors and my Civ still doesn't show up. :(

From the XML you posted earlier I could get your Civ to load and show in the start-up screens (just ignored all the missing dds file errors), so I'll ask the obvious ... you have enabled the mod and are starting a game from the Mods --> Single Player sub-menu arn't you?
 
From the XML you posted earlier I could get your Civ to load and show in the start-up screens (just ignored all the missing dds file errors), so I'll ask the obvious ... you have enabled the mod and are starting a game from the Mods --> Single Player sub-menu arn't you?

Yes, now I'm even more confused, if you can get it to work and I can't.

I'll post the entire mod.
 

Attachments

I even cleaned out the mods folder and deleted my cache and chose Build Forgotten Tribes in ModBuddy, tried in-game through the mods menu after enabling the mod, no Civilization still. So lost.
 
In your .modinfo file all the path seperators in the <UpdateDatabase> tags are "the wrong ones" they should all be / not \ (you have the correct ones in the <File> tags)

so

Code:
<UpdateDatabase>XML/Civilizations/CivWyandot.xml</UpdateDatabase>

not

Code:
<UpdateDatabase>XML\Civilizations\CivWyandot.xml</UpdateDatabase>
 
The .modinfo file is also missing a database update entry for CIV5PlayerColors.xml

Code:
<UpdateDatabase>XML/Interface/CIV5PlayerColors.xml</UpdateDatabase>
(which without it makes the Civ unplayable!)

And, you're also missing the TXT_KEY_CIV5_DAWN_WYANDOT_TEXT somewhere (it shows as the key on the starting splash screen) - but that's minor
 
Ok, Civilization shows up now, thank god. In-game is a nightmare. Unit icons are everywhere, playercolor is wrong, first city has no name and can't start production and is acting like an enemy unit is nearby. WTH. LOL
 
Ok, Civilization shows up now, thank god. In-game is a nightmare. Unit icons are everywhere, playercolor is wrong, first city has no name and can't start production and is acting like an enemy unit is nearby. WTH. LOL

Like I said, if you don't put the entry in for CIV5PlayerColors.xml ... it's unplayable!!!!
 
I put it in Actions, is it missing from somewhere else?

Edit: Oh , does capitalization matter? The file was called CIV5PlayerColors.xml and I referenced it as Civ5PlayerColors.xml

Edit2: Very much so. Mod's working fine now! Thanks for all your help, both of you. You'll both be added to the Special Thanks section of the mod. It's got a long way to go, but finally having it's first working Civilization is a start!
 
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