I don't really see GOTM1 as a real "competition".
1) it was a small map with 5 civs all close by. Perfect setting for a fast conquest.
2) Yes, I agree with Aeson, fooling around with the first hut to get that second settler definitly help. Imagine rushing the imortals at 2 for 1 rate...
3) Early conquest is very easy to achieve becuse
a) AI does not build barracks early, all defenders are regular.
b) AI does not build walls early...
4) There were plenty of "tips" in the *spoiler * section where people post their finished games for others to see
5) The map was so small you could actually play several times to "get it right"
In my game i actually got my A** kicked a little by the Aztecs early cause I was using worriors, and those Jag worriors just dance around me and i could not do a thing.... As I lost a city, I rushed one of my worker to the iron patch and build a colony, then the tide turned....
I would think GOTM2 is a much better test of overall skill of a player, large map, large land mass, limited and localized resource/lux. It would take some serious civ management skills, diplo skills, good planning and good decision making in order to achieve high score. And this one is not very "re-doable".
Tip for GOTM2:
1) Take out Romans ASAP, you dont need them, you need the island. Maybe leave a few Roman cities to help you research techs.
2) Try to get the Light House and take out Aztec, there is a complete SEA route connecting you with the Aztec island, at least take control of all their silk
3) With the patch, you can't trade over the ocean squares early, so you should get NAVIGATION or Magnetism ASAP so you can start trading lux/res with 7 other civs, very importand in your game development.
Navigation is MUCH easier to research cause it requires only a few cheaper techs to reach.
HF all.
Airness