Congrats and thought exercise

Bino

Warlord
Joined
Aug 21, 2007
Messages
157
Location
Bologna, Italy
Hello, first of all I wish to say, from a relatively casual player pow, I am impressed by how much the devs added to the vanilla Civ6 we are all waiting for hungrily :D Kudos are due.

It seems to me much richer than civ5 was 6 years ago (I enjoyed it ofc as it was, and loved how it was improved over 2 expansions).

The thought exercise I wish to propose is the following: In your opinion, which areas could be the focus in the future for the expansions that will come? I'd say, but more out of personal desire, a focus on trade, something looking like Patrician style (I know its not likely nor probably that needed).

To close, take this as a pasttime while we wait for the game release, dont get me wrong, I am as anxious to play as everyone :)
 
Diplomatic Victory in a new way (including the world congress though).

Edit: I think there are threads about expansions somewhere in the suggestion forums.
 
Diplomatic Victory in a new way (including the world congress though).

Edit: I think there are threads about expansions somewhere in the suggestion forums.

That's the most likely first expansion. Civ 6 retains almost all features from Civ 5 except the World Congress and Diplomatic Victory.
I hope they also add some new mechanics like multilateral agreements and allow us to form organizations like Nato or the EU (or the Warsaw PAct and Komintern) in the future. I also want vassal states back as a way to pacify lunatics like Monty without resorting to total conquest.
 
Hello, first of all I wish to say, from a relatively casual player pow, I am impressed by how much the devs added to the vanilla Civ6 we are all waiting for hungrily :D Kudos are due.

It seems to me much richer than civ5 was 6 years ago (I enjoyed it ofc as it was, and loved how it was improved over 2 expansions).

Bravo :)

That's the most likely first expansion. Civ 6 retains almost all features from Civ 5 except the World Congress and Diplomatic Victory.
I hope they also add some new mechanics like multilateral agreements and allow us to form organizations like Nato or the EU (or the Warsaw PAct and Komintern) in the future. I also want vassal states back as a way to pacify lunatics like Monty without resorting to total conquest.

Yes to everything you said :)

Making trade, diplomacy and warfare more intricate are on my wishlist, and it they're def working on the latter two at least :D
 
Yes, give me back vassal states, just make them more likely to break free. Some restrictions perhaps as to how much you can demand of them before they "rebel".
 
Expansions mean creating and updating an increasing number of versions, so it may be that they'll focus more on civs and scenario packs and any improvements will be put into the base game by patches. After all, there really isn't that much more to put into the game. World Congress and Diplomacy and Vassals, sure, but that fits with a scenario and then could maybe made available for everyone after 90 days or even more. This way they'd only have two versions for 90 days. More units, buildings or other improvements can't really carry an expansion on their own - and maybe they don't want to add more units as they try to keep playtime down (my impression).

Then again, they can't give away the central things for free, but there can be ways to freeze certain options in-game while keeping the same version.
 
Expansions are planned for gameplay reasons usually, not to implement some missed mechanics. Diplomatic victory removed is great and world council with it.

The main problem of Civ4 and Civ5 was lack of peaceful late-game activities. That's why Civ4 got espionage and corporations and Civ5 got religion, espionage, archaeology and great works.

Now, Civ6 tries to solve the problem right away with archaeology, great works, espionage and religion being right in and a lot of late-game testing. So far, we can't say which areas of the game will end up being weak and thus which will require some additional systems to solve.
 
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