DBear
unbeliever
CONQUEST OF THE MONTH 6, CONQUEST CLASS, NoAIPatrol=0--DBEAR'S JOURNAL
4000BC: See fish and wine near start. Worker heads north, to the wine. Scout follows the coast south, curragh goes north. Settler builds Lisbon, starts warrior. We maximize tech, going for writing, then mapping.
3750: First warrior is finished, start another. Worker starts mining to max production, scout discovers plains east of mountains.
3550: 2nd warrior built, start on granary. I need population.
3450: Curragh sights a Spanish warrior. Trade pottery + 10 for ceremonial burial. Mining is done. I send worker to road and mine n of wine. Next city will be built 3 n of Lisbon along coast. This will take advantage of rivers and bonus grasslands.
3400: Curragh finds Madrid. They have ivory.
3150: Barbarians seen near southeast coast.
3050: The Seljuks teach us Bronze Working. Curragh sights our scout along east coast. Our continent appears to be very small. Does the Seljuk appearance mean that one of our rivals is Middle Eastern?
3000: Tacitus reports that we are the wealthiest. Our rivals are the Maya (I HATE playing against the Maya, but sedimentary barbarians should neutralize their advantage), Spanish, Romans, Koreans, Arabs, Greeks, and English.
2950: Tundra island sighted off east coast. It has a barbarian camp.
2900: Scout finds lake with ivory nearby around southeast of our continent. The mining of the wine is done, worker starts to mine north of the wine. Lisbon needs 23 shields to build granary, at 4 spt. So I plan to whip next turn.
2850: My previous analysis is correct. I whip, then next turn Lisbon starts on settler. Our scout finds the Huns, they build our 2nd city Oporto on the other side of the continent! Curragh finds a settlement on the ne tip. Oporto starts building a warrior. I didn't particularly want a city here.
2550: We have circumnavigated the continent.
2430: Guimaraes founded 3 tiles north of Lisbon along coast. They start building warrior. We finish learning writing, start on mapping, and we open an embassy to Spain. They are building a settler in Madrid within 5 turns.
2390: Probably a mistake, but we trade writing to Spain for the wheel + 20 (best I could get--couldn't get Warrior Code). I wanted to know where the horses are, and the only ones are near the other side of the continent in the east.
2150: Silks are found in the center of the continent.
2110: Guimaraes builds warrior, starts worker. Spain is sending out warriors to explore.
1990: Curragh survives a turn at sea. Pliny ranks the world powers. Spain is first, Maya (damn 'em) 2nd, we are 3rd.
1830: It looks like the Spanish are racing us to the horses. We're going to win, though. Lagos founded. Guimaraes finishes warrior, starts on grainary.
1600: Checked F8: 2% land, tied for lead with Spain. 17% population, Spain has 21%. Culture is equal, Spain is ahead in score 157-130. Worker starts mining gold mountain. Curragh at nw point.
1500: Curragh sinks in sea. We learn mapping, start on ironworking.
1475: Unfortunately, Spain also has mapping. We have nothing to trade. Lisbon completes settler, starts galley.
1275: Emerita founded, starts warrior. We maximize production, which means slow pop growth. Lisbon finishes galley, starts spearman.
1225: Settler heads east. The damn Spanish have built Salamanca to grab the silks.
1200: We learn iron working, start Philosophy. Naturally, we don't have any iron while the Spanish have one just outside Madrid. I am starting to hate this game.
1150: Gold mountain is mined, worker heads south of Lisbon. Madrid has built the Colossus. I thought the science leaders were turned off?
1075: We are technologically backward, militarily weak, with no iron. This is why I stay on regent.
1050: We see if we can get RoP with Izzy. She wants 50 gold. Spain is up Masonry, Warrior Code, Philosophy (so much for that idea), and Mysticism. We decide Izzy doesn't need another 50 gold.
1000: Guimaraes finishes temple, starts galley. Settler reaches horses. Spearman stops 3SE, 1E of Emerita for future city site. Emerita is connected by road. Spanish build Murcia 5S of Lisbon.
(Note: I have 5 towns, about to build a 6th. I have 2 grainaries, a temple, and a barracks. My techs are Bronze, Iron, Pottery, Alpha, Writing, Mapping, Wheel, CB. Spain is my only contact & I have an embassy.)
975: Sagres is built, starts warrior. Workers start chopping forest se of Emerita. 2nd ivory roaded, start irrigating.
925: Lagos starts barracks. Emerita finishes spearman, starts another. Forest chopped. We learn Philosophy, start on Warrior Code.
900: Worker starts chopping forest near future city site to prep them for temple. We have to flip Murcia.
850: Guimaraes finishes galley, starts lighthouse. 6spt. Leiria built 3NW of Oporto, starts temple. Worker starts roading sugar north of Leiria. Eventually will connect to Sagres.
775: Spanish found Valencia 5SE, 1S of Lagos, just south of future city site. They're getting annoying. Whip barracks in Lagos.
730: Chichen Itza builds Pyramids. Sagres finishes warrior, starts settler.
670: Scout lands on tundra island, gets conscript warrior. Lagos finishes worker, starts archer. Lagos worker goes SSW to mine. Lisbon finishes settler, starts archer.
610: Copan has finished the Oracle. Evora built 2W of Valencia, starts temple.
550: Madrid builds the Mausoleum. Whip Coimbra to get temple.
510: Lagos builds archer, starts settler. Athens has built the Great Wall. Start roading between Coimbra and Murcia.
470: We trade lit for mysticism + 60. They are still up horseback and math.
450: Coimbra expands culturally. The suicide run is successful, land sighted. We contact Arabia, trading writing + 80 for Polytheism and Mathematics. We have just enough money to open an embassy. Mecca is 45 turns from the ToA. Just discovered I blundered with the whip at Sagres. They need 6 more turns to get the population needed to build the settler.
410: Lisbon builds settler, starts another settler. We need to get Oporto connected up so we can build the SoZ. Oporto is way too corrupt. Guimaraes is now at 11spt, 12 turns away from Lighthouse.
290: Whip Emerita for temple. Faro built between Sagres and Leiria, starts spearman. If someone beats us to the lighthouse, the SoZ is available as consolation.
270: Emerita starts granary. Rio Janeiro built between gold mountains north of Guimaraes. Galley rounds ne of 2nd continent and finds the Koreans. We make a BIG trade, giving Lit, Mapping and Philo for Monarch, Currency, and Horseback. Science leader sez now we're advanced. Still worried about not having iron, but I haven't seen any sword-rattling by Spain yet.
250: Lisbon starts the SoZ. We decide to delay switching to Monarchy until the Lighthouse is done. The lighthouse would give us a Golden Age.
170: Lisbon switched to library. Guimaraes finishes Lighthouse, starts ToZ. We get the golden age. Evora starts barracks.
We start switching to monarchy. We get 5 turn anarchy. Workers road mountains nw of Faro, extend road to Braga. Rio Janeiro connected by road to Lagos, start roading to Guimaraes.
70: Anarchy ends. We are now making 12 per turn, 3 from Code of Laws.
50: Santiago gets the ToZ. How on earth did they pull that off? Guimaraes, at 18 spt, goes for Great Lib. Lagos finishes spear, starts horseman.
30: Spanish built Pamplona in tundra north of Sagres. We need military, but we have no iron. I notice that Madrid has 8 pop, so I check with them, they have Construction, but won't trade. If we had iron, they would be asking for trouble.
10BC: We get laws, start construction. Izzy still won't trade construction straight up. Oporto rushes a settler for 48 gold. We have 18 left. At 80% tech, we are making 3/turn.
50: Madrid gets ToA, Chichen Itza gets Hanging Gardens. This is driving me nuts. Lagos starts settler, Faro starts temple. According to military advisor, our military is now comparable to Spain's. We have to cut back our science a notch to pay for the military.
130: Lagos expands, finishes settler and starts a grainary. Luanda built, start temple. Pamplona expands.
150: Barcelona gets the GL. This is ridiculous. We learn construction, enter medieval age, start feudal. Koreans already have it. Guimaraes switches to Palace to prepare for Sun Tzu. Just realized that I blundered with Luanda. I should've built inland. Vitoria, on tundra island, will expand with the ToA and probably flip Luanda. Arrrrgggh!
(I normally play on regent. My previous CotM I didn't do well, {started expanding waaay too slow} so I have no illusions of my ability.)
Maps below at 1000BC and at 150AD.
4000BC: See fish and wine near start. Worker heads north, to the wine. Scout follows the coast south, curragh goes north. Settler builds Lisbon, starts warrior. We maximize tech, going for writing, then mapping.
3750: First warrior is finished, start another. Worker starts mining to max production, scout discovers plains east of mountains.
3550: 2nd warrior built, start on granary. I need population.
3450: Curragh sights a Spanish warrior. Trade pottery + 10 for ceremonial burial. Mining is done. I send worker to road and mine n of wine. Next city will be built 3 n of Lisbon along coast. This will take advantage of rivers and bonus grasslands.
3400: Curragh finds Madrid. They have ivory.
3150: Barbarians seen near southeast coast.
3050: The Seljuks teach us Bronze Working. Curragh sights our scout along east coast. Our continent appears to be very small. Does the Seljuk appearance mean that one of our rivals is Middle Eastern?
3000: Tacitus reports that we are the wealthiest. Our rivals are the Maya (I HATE playing against the Maya, but sedimentary barbarians should neutralize their advantage), Spanish, Romans, Koreans, Arabs, Greeks, and English.
2950: Tundra island sighted off east coast. It has a barbarian camp.
2900: Scout finds lake with ivory nearby around southeast of our continent. The mining of the wine is done, worker starts to mine north of the wine. Lisbon needs 23 shields to build granary, at 4 spt. So I plan to whip next turn.
2850: My previous analysis is correct. I whip, then next turn Lisbon starts on settler. Our scout finds the Huns, they build our 2nd city Oporto on the other side of the continent! Curragh finds a settlement on the ne tip. Oporto starts building a warrior. I didn't particularly want a city here.
2550: We have circumnavigated the continent.
2430: Guimaraes founded 3 tiles north of Lisbon along coast. They start building warrior. We finish learning writing, start on mapping, and we open an embassy to Spain. They are building a settler in Madrid within 5 turns.
2390: Probably a mistake, but we trade writing to Spain for the wheel + 20 (best I could get--couldn't get Warrior Code). I wanted to know where the horses are, and the only ones are near the other side of the continent in the east.
2150: Silks are found in the center of the continent.
2110: Guimaraes builds warrior, starts worker. Spain is sending out warriors to explore.
1990: Curragh survives a turn at sea. Pliny ranks the world powers. Spain is first, Maya (damn 'em) 2nd, we are 3rd.
1830: It looks like the Spanish are racing us to the horses. We're going to win, though. Lagos founded. Guimaraes finishes warrior, starts on grainary.
1600: Checked F8: 2% land, tied for lead with Spain. 17% population, Spain has 21%. Culture is equal, Spain is ahead in score 157-130. Worker starts mining gold mountain. Curragh at nw point.
1500: Curragh sinks in sea. We learn mapping, start on ironworking.
1475: Unfortunately, Spain also has mapping. We have nothing to trade. Lisbon completes settler, starts galley.
1275: Emerita founded, starts warrior. We maximize production, which means slow pop growth. Lisbon finishes galley, starts spearman.
1225: Settler heads east. The damn Spanish have built Salamanca to grab the silks.
1200: We learn iron working, start Philosophy. Naturally, we don't have any iron while the Spanish have one just outside Madrid. I am starting to hate this game.
1150: Gold mountain is mined, worker heads south of Lisbon. Madrid has built the Colossus. I thought the science leaders were turned off?
1075: We are technologically backward, militarily weak, with no iron. This is why I stay on regent.
1050: We see if we can get RoP with Izzy. She wants 50 gold. Spain is up Masonry, Warrior Code, Philosophy (so much for that idea), and Mysticism. We decide Izzy doesn't need another 50 gold.
1000: Guimaraes finishes temple, starts galley. Settler reaches horses. Spearman stops 3SE, 1E of Emerita for future city site. Emerita is connected by road. Spanish build Murcia 5S of Lisbon.
(Note: I have 5 towns, about to build a 6th. I have 2 grainaries, a temple, and a barracks. My techs are Bronze, Iron, Pottery, Alpha, Writing, Mapping, Wheel, CB. Spain is my only contact & I have an embassy.)
975: Sagres is built, starts warrior. Workers start chopping forest se of Emerita. 2nd ivory roaded, start irrigating.
925: Lagos starts barracks. Emerita finishes spearman, starts another. Forest chopped. We learn Philosophy, start on Warrior Code.
900: Worker starts chopping forest near future city site to prep them for temple. We have to flip Murcia.
850: Guimaraes finishes galley, starts lighthouse. 6spt. Leiria built 3NW of Oporto, starts temple. Worker starts roading sugar north of Leiria. Eventually will connect to Sagres.
775: Spanish found Valencia 5SE, 1S of Lagos, just south of future city site. They're getting annoying. Whip barracks in Lagos.
730: Chichen Itza builds Pyramids. Sagres finishes warrior, starts settler.
670: Scout lands on tundra island, gets conscript warrior. Lagos finishes worker, starts archer. Lagos worker goes SSW to mine. Lisbon finishes settler, starts archer.
610: Copan has finished the Oracle. Evora built 2W of Valencia, starts temple.
550: Madrid builds the Mausoleum. Whip Coimbra to get temple.
510: Lagos builds archer, starts settler. Athens has built the Great Wall. Start roading between Coimbra and Murcia.
470: We trade lit for mysticism + 60. They are still up horseback and math.
450: Coimbra expands culturally. The suicide run is successful, land sighted. We contact Arabia, trading writing + 80 for Polytheism and Mathematics. We have just enough money to open an embassy. Mecca is 45 turns from the ToA. Just discovered I blundered with the whip at Sagres. They need 6 more turns to get the population needed to build the settler.
410: Lisbon builds settler, starts another settler. We need to get Oporto connected up so we can build the SoZ. Oporto is way too corrupt. Guimaraes is now at 11spt, 12 turns away from Lighthouse.
290: Whip Emerita for temple. Faro built between Sagres and Leiria, starts spearman. If someone beats us to the lighthouse, the SoZ is available as consolation.
270: Emerita starts granary. Rio Janeiro built between gold mountains north of Guimaraes. Galley rounds ne of 2nd continent and finds the Koreans. We make a BIG trade, giving Lit, Mapping and Philo for Monarch, Currency, and Horseback. Science leader sez now we're advanced. Still worried about not having iron, but I haven't seen any sword-rattling by Spain yet.
250: Lisbon starts the SoZ. We decide to delay switching to Monarchy until the Lighthouse is done. The lighthouse would give us a Golden Age.
170: Lisbon switched to library. Guimaraes finishes Lighthouse, starts ToZ. We get the golden age. Evora starts barracks.
We start switching to monarchy. We get 5 turn anarchy. Workers road mountains nw of Faro, extend road to Braga. Rio Janeiro connected by road to Lagos, start roading to Guimaraes.
70: Anarchy ends. We are now making 12 per turn, 3 from Code of Laws.
50: Santiago gets the ToZ. How on earth did they pull that off? Guimaraes, at 18 spt, goes for Great Lib. Lagos finishes spear, starts horseman.
30: Spanish built Pamplona in tundra north of Sagres. We need military, but we have no iron. I notice that Madrid has 8 pop, so I check with them, they have Construction, but won't trade. If we had iron, they would be asking for trouble.
10BC: We get laws, start construction. Izzy still won't trade construction straight up. Oporto rushes a settler for 48 gold. We have 18 left. At 80% tech, we are making 3/turn.
50: Madrid gets ToA, Chichen Itza gets Hanging Gardens. This is driving me nuts. Lagos starts settler, Faro starts temple. According to military advisor, our military is now comparable to Spain's. We have to cut back our science a notch to pay for the military.
130: Lagos expands, finishes settler and starts a grainary. Luanda built, start temple. Pamplona expands.
150: Barcelona gets the GL. This is ridiculous. We learn construction, enter medieval age, start feudal. Koreans already have it. Guimaraes switches to Palace to prepare for Sun Tzu. Just realized that I blundered with Luanda. I should've built inland. Vitoria, on tundra island, will expand with the ToA and probably flip Luanda. Arrrrgggh!
(I normally play on regent. My previous CotM I didn't do well, {started expanding waaay too slow} so I have no illusions of my ability.)
Maps below at 1000BC and at 150AD.