bonafide11
Worker
Sure, from a human point of view perhaps, but what about the AI? Can a human capture an AI capital at 3500 BC then completely ignore them because you hold their capital?
I don't know what game you're playing, but the AI is done for any time it loses its capital. I've never seen the AI overcome losing its capital to even turn into a competent opponent. The capital is a significant city in Civ, and if you lose it, especially early on, it sets you way back in research, commerce, and production.
If conquest works the way you propose, this won't be a rare and fringe occurrence. It'll be a straight forward strategy to win conquest.
Sure, you can say that someone who loses their capital in 3500 BC could "deserve to lose" (even though I'd entirely disagree) - but would you say that someone who abuses the system for cheap easy conquest victories deserves to win?
Yes! If someone conquers every capital in the game, they do deserve to win. No other player in the game has managed to stop them or else they'd have managed to own a capital city of their own.
It's either that or make the AI psychotic when it comes to their capital cities.
And why? Why not just fix the problem the way I suggest? What is so awesome about never being able to rebuild your capital? Seriously?
The problem with what you suggest is that if you take another player's capital, they should basically be conquered and you should be able to move onto another civilization. You shouldn't have to constantly worry about them building a new capital 20 turns later and then re-declaring war on them so you retake their capital. Once you take one civilization's capital, you'd move onto another civilization to conquer them, only to find that the civilization you previously conquered has rebuilt their capital in a different city so you'd have to once again conquer them. This would turn into the same old style of mop-up conquest victory because you'd have to eliminate a civilization in order to prevent them from rebuilding their capital. It's impossible to take every civilization's capital in 20 turns.
If you can't control a capital yourself, you (or the AI) don't deserve to win. I don't see why that's so problematic considering I've never seen a player or AI overcome losing its capital city. They're pretty much finished once that happens, which is why the AI usually capitulates as soon as it loses its capital city.
Besides, taking cities won't be as easy in Civ V. I imagine it'll take a while to take over a city, especially the capital which will probably have a hit point bonus.