JMaltman
Prince
I put a response in that thread - that basically whenever possible you should try and give the other guy a chance to take his turn in a war or first settler to the spot situation. This IS in spirit a turn-based game, and to do a double move is taking advantage of a quirk with the PTBS system.
I'd say the general guideline should be:
If you're at war, or just starting a war:
- Check on CivStats when the other guy last took his turn or generally takes his turns. Give him the greater of 12 hours, or until that time, before moving again
- You should probably wait longer if you just declared war, because he won't know the urgency like he would if you're already at war.
- In general, err on the side of caution and not doing it.
If anyone abuses it, then they should expect that other people in the game won't trust them and might gang up on them - or in extreme cases Arckon can reserve the right to kick such an abuser.
I'd say the general guideline should be:
If you're at war, or just starting a war:
- Check on CivStats when the other guy last took his turn or generally takes his turns. Give him the greater of 12 hours, or until that time, before moving again
- You should probably wait longer if you just declared war, because he won't know the urgency like he would if you're already at war.
- In general, err on the side of caution and not doing it.
If anyone abuses it, then they should expect that other people in the game won't trust them and might gang up on them - or in extreme cases Arckon can reserve the right to kick such an abuser.