controlling the coal: settler mission

MOTH

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Upon reviewing the map I have found an opportunity for us to instill some level of control over the surplus coal in the world. By settling 2 new border towns we could gain control over one of Zulu's coals and control over Russia's only coal. The location to get Russia's is near Sverdlovsk, which just expanded in the last 3 turns, so we should have 20-30 turns to get a settler in position.

This is the location I think we should send a settler to:
coalcity.JPG


This will allow us to trade coal to the Aztecs and to Russia before America or China start trading to them.

Our Continent:
Us: 1 connected, 1 on a mountain near Yatta
Babylon: 1 not connected
Iroquois: 1 connected
Zulu: 2 unconnected (1 can be border poached by us, 1 by France)
France: 1 connected

New World:
China: 1 connected, 1 not connected, 1 not connected eventual border expansion
Russia: 1 not connected (could be border poached by us)
America: 2 connected
Aztec: 0
 
I hope for your sake you get approval for our revered Blackheart and Ashburnham for this, they are in charge.
 
For the Russian Coal, we would have a city cut off from any support until we research Flight (in Term 5 at least). In my opinion, not a good thing...
 
Provolution said:
I hope for your sake you get approval for our revered Blackheart and Ashburnham for this, they are in charge.

Provolution, I'm not trying to attack you when I disagree. I'm just debating. That's what this forum is for.


Anyway, which section of Russia is this coal in? The upper or lower half? Initially, I'm inclined to agree with SD3, but a little more information would be preferrable.
 
Good, now you see that an MSAV plan spreads into different areas of policy, we basically look for potential threats all over externally, and FA seeks to balance them out.
Look at how Tenochitlan became a Culture and FA issue, and now our Base policy a Domestic issue. You should be thankful that MSAV gives you some debate issues Ashburnham, we are not trying to boss you around.
 
The Russian coal in in the very North of Russia's territory close to bordering China's northern holdings. It is in the midst of the great jungle.
 
I like this, this could be our Vietnam Highland base where we fly in and out our Marines to protect our client states against Communist neighbors.
 
The good thing about poaching the coal from Russia is that we also get a luxury that we do not have to trade for.

I think with poaching the Zulu coal would be able to us the small wonder, Iron Works. This would be a great boon for our civilization.
 
Provolution said:
I hope for your sake you get approval for our revered Blackheart and Ashburnham for this, they are in charge.

Thanks for recognizing my authority and power as Supreme Dictator :lol:. You take everything too seriously and anyone that disagrees with you is embryonic is opposed to democracy. Lighten up.

I like the idea, but how far is the location from the coasts? If we are going to settle we need to bring a large army of workers to quickly build up the terrain so we can get a decent production base and then rush airport once it becomes available.
 
I am not taking things too seriously Blackheart, and I never called you an Embryon. :)
In fact, I am one of the people that joke in the threads. Just change your type of attack on the plans by weighing pros and cons, in place of being deogmatic and questioning our motives, our motives are clean, as all action will be discussed and polled.

Besides, I got Demogame fatigue, and hope for a harmonious closure of this term, and I am glad the military reforms are complete, so we can afford rebuilding our lands.
 
Settling there, is asking for it, IMHO. Let it go.

Borders will close in on it, anyway.
 
Yeah Zarn, better to build fortresses and airbases within a Client State we want to survive for Diplowin. This will create no corrupted cities, no declared wars and we can decide to stay out of a war if we got RoP and no MPP. simply put, we can ask for a ROP, build fortresses, later airbases, and then sign MPPs with a nation when we see an invader
topples the powerbalance.
 
blackheart said:
I like the idea, but how far is the location from the coasts? If we are going to settle we need to bring a large army of workers to quickly build up the terrain so we can get a decent production base and then rush airport once it becomes available.

I think the only thing we can expect from these cities is 1 shield and 1 commerce per turn plus whatever specialists we can field. These cities will always be extremely corrupt. I would favor improving the land so that it can support a large population and thus a large number of specialists.

The only direct benefit these cities will provide is if they can supply us with resources and luxuries. The opportunity to trade Coal to one of the larger nations could finance this operation on an ongoing basis. I know that some people say we should never trade strategic resources, but I just find that silly. If we don't trade coal to Russia and the Aztecs then someone else will (America, Zulu, or China most likely).
 
Provolution said:
I am not taking things too seriously Blackheart, and I never called you an Embryon. :)
In fact, I am one of the people that joke in the threads. Just change your type of attack on the plans by weighing pros and cons, in place of being deogmatic and questioning our motives, our motives are clean, as all action will be discussed and polled.

I do weigh my pros and cons, and then I conclude.

Having a permanent base in the New World is good enough for me.
 
After some thought on the subject, I don't believe this has been discussed enough for me to poll yet. I believe we keep this discussion going to Thursday night.

In the meantime, any suggestions on poll format would be appreciated.

Possible Options:

Settle Coal City
Settle city elsewhere on continent
Set up worker created bases, using ROPs
Other
Stay away from there
Abstain

Perhaps multi-option?

Also, I want to know what governors are willing to do for any of these plans like provide settlers or workers.
 
Zarn... This is Vanilla. We can't set up "Worker-Created Bases". (And even in conquests, the only ones we could create would be Air Bases... and we only have Steam and Indy as yet...)
 
I agree that a multi-option poll would be best.

I am in favor of setting up this coal base and at least one or 2 other bases. One to get a lux in former Germany before all the borders expand, and another in the south near America in a couple of unclaimed tiles (until borders expand).
 
Sir Donald III said:
Zarn... This is Vanilla. We can't set up "Worker-Created Bases". (And even in conquests, the only ones we could create would be Air Bases... and we only have Steam and Indy as yet...)

Fortress (I thought they could be built)...
 
Zarn said:
Also, I want to know what governors are willing to do for any of these plans like provide settlers or workers.

This governor is willing to carry out plans to provide the settlers. I think we should have an actual city instead of just fortress. That way our troops would be stationed within our sphere of sovereignty and no one can do anything about it.
 
We'll also need to rest culture so that it doesn't flip...
 
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