So, as a big disappointed yet devoted player of CIV7 (I fell in love with the graphics!), I was planning to be a modder in my spare time. However, as I started following the guidelines of Civ7 Development Tools, I got lost in the thousands of mechanics to take control of. I hope one day my dream mods will be released.
Elsewhere, I've proposed my top fav list of Mod Ideas:
1 Inquisition and border control for missionaries
2 Religious diplomatic issues
3 Colony status and resource outposts outside borders (a unit like Prospectors, which means the American ones must gain some bonus to differ from others)
4 Ilimited border expansion and resouce/terrain exploitation
5 Wonders limited to civ/race granting special bonuses to the civ
6 Conquered cities keeps the original architectural appearance. Only new buildings follow the owner's civ appearance.
7 Dam quarter (can't be passed by ships in navigable rivers)
8 Cultural Affinity Adjaciency Civ Start
While spending my Sunday at the beach, I was thinking about the 5th mod on that list, and once at home I've tried to create this tab:
Elsewhere, I've proposed my top fav list of Mod Ideas:
1 Inquisition and border control for missionaries
2 Religious diplomatic issues
3 Colony status and resource outposts outside borders (a unit like Prospectors, which means the American ones must gain some bonus to differ from others)
4 Ilimited border expansion and resouce/terrain exploitation
5 Wonders limited to civ/race granting special bonuses to the civ
6 Conquered cities keeps the original architectural appearance. Only new buildings follow the owner's civ appearance.
7 Dam quarter (can't be passed by ships in navigable rivers)
8 Cultural Affinity Adjaciency Civ Start
While spending my Sunday at the beach, I was thinking about the 5th mod on that list, and once at home I've tried to create this tab:
Age | Area | Name | Cost | Eligible Civs | Placement | Modifiers | ||
Antiquity | India/Indochina | Angkor Wat | 950 | Khmer | Maurya | On a Tropical tile | 4+ Happiness on quarters 1+ Specialist limit in all settlements 1+ Expansionist Attribute Khmer bonus unlocked with Philosophy: Barays provide 1+ Science 1+ Culture in all settlements | |
Antiquity | Europe | Byrsa | 875 | Carthage | On a Rough tile adjacent to coast | 5+ Gold; Trade Routes cannot be plundered All tiles in this City adjacent to Coast receive a Wall if eligible for it. 1+ Economic Attribute Carthage bonus unlocked with Sailing: Punic Ports spawn a galley every 15 turns | ||
Antiquity | Europe | Colosseum | 950 | Rome | Adjacent to a District. | 4+ Happiness on quarters; 4+ culture 1+ Production 1+ Culture from Camps and Quarries in all settlements 1+ Expansionist Attribute Rome bonus unlocked with Organised Military: Legati gain the Regiments and Field Medic promotions | ||
Antiquity | Europe | Colossus | 950 | Greece | Rome | On Coast adjacent to land | 3+ Gold; 4+ Resource Capacity 1+ Gold from Fishing Boats in all settlements 1+ Military Attribute Unique Project, Rhodian defenses (Cities and nearby Towns gain +50 Defense) | |
Antiquity | Middle East | Dur Sharrukin | 775 | Persia | On a Flat tile | Acts like a Fortified District 3+ Combat Strength to all Fortified Districts in all Settlements 1+ Military Attribute Unique Endeavor, Ashurbanipal's Legacy (+25% Science) | ||
Antiquity | Asia | Emile Bell | 775 | Han | Khmer | Adjacent to a District. | 1+ Science from Plantations in all settlements 1+ Diplomatic Attribute Unique Endeavor, Ginseng Agreement (grants Food in both Leaders' Capitals) | |
Antiquity | Middle East | Gate of All Nations | 775 | Persia | Adjacent to a District. | 5+ Influence; 2+ Support on all Wars + 1 for each city-states owned 1+ Diplomatic Attribute Persia bonus unlocked with Discipline II: Pairidaezas provide +5 Production towards Immortals and Ranged Unit, but +2 Gold Maintenance | ||
Antiquity | Africa | Great Stele | 775 | Aksum | Egypt | On a Plains tile | 4+ Gold; 4+ Culture 1+ Culture from Altars in all settlements 1+ Cultural Attribute Aksum bonus unlocked with Writing: Hawilts and Altars grant 4+ Happiness and 1 Resource Capacity in all settlements | |
Antiquity | America | Ha'amonga a Maui | 575 | Maya | On a Grassland or Tropical tile adjacent to Coast. | 3+ Culture; 2+ Influence 1+ Culture 2+ Food on Fishing Boats in All Settlements 1+ Cultural Attribute Unique Project, Exhibition of Mana (Continuously generate Influence equal to 25% of this City's Production) | ||
Antiquity | Middle East | Hanging Gardens | 950 | Persia | Carthage | Adjacent to a River. | 2+ Food on Farms and Plantations in all Settlements 10% Growth rate in all settlements 1+ Expansionist Attribute Unique Project, Hymns to Ea (Continuously generate Food equal to 25% of this City's Production) | |
Antiquity | Europe | Mausoleum of Theodoric | 575 | Rome | Greece | On a Rough tile | 3+ Production +100% and HP from pillaging Grants a free Army Commander with 2 Foederati when built 1+ Military Attribute Unlocks Foederati. Foederati gain +1 Strenght against cities | |
Antiquity | America | Monks Mound | 775 | Mississippian | On a Rough tile adjacent to River | 3+ Food 4+ Resource Capacity 1+ Expansionist Attribute Mississippian bonus unlocked with Commerce: Potkop grant 2+ Food and 1 Resource Capacity in all settlements | ||
Antiquity | America | Mundo Perdido | 950 | Maya | Mississippian | On a Tropical tile | 3+ Happiness; 4+ Science; 1+ Science 1+ Culture on Tropical tiles in all settlements 1+ Scientific Attribute Mayan bonus unlocked with Mysticism II: Hul'che, Jaguar Slayer, and Scouts grant 2+ Sights | |
Antiquity | India/Indochina | Nalanda | 775 | Maurya | On a Plains tile | 5+ Science 2+ Codex. Has 2 Codex slots Provides impulses for a random technology for each city state owned 1+ Scientific Attribute Unique Endeavor, Mahāyāna School (grants Culture and Science in both Leaders' Capitals) | ||
Antiquity | Europe | Oracle | 950 | Greece | Carthage | On a Rough tile | 4+ Culture; 6+ Influence 2+ Codex; Has 2 Codex slots Provides impulses for a random civics for each city state owned 1+ Diplomatic Attribute Greek bonus unlocked with Philosophy: Libraries and Academies grant 4+ Culture and 2+ Influence, Gardens 4+ Science | |
Antiquity | Middle East | Petra | 950 | Rome | Egypt | Aksum | On a Desert Mountainous tile | 5+ Gold; All Trade Routes cannot be plundered 4+ Resource Capacity 1+ Gold from Pastures in all settlements 1+ Economic Attribute Unique Project, Silk Road Expedition (Continuously generate Gold equal to 25% of this City's Production) |
Antiquity | America | Pyramid of the Sun | 950 | Maya | Mississippian | On a Plains tile adjacent to a District | 4+ Culture; 6+ Influence 2+ Codex; Has 2 Codex slots Provides impulses for a random civics for each city state owned 1+ Diplomatic Attribute Unique Project, Human Sacrifices (Continuously generate Happiness for Celebration equal to 25% of this City's Production) | |
Antiquity | Africa | Pyramids | 1000 | Egypt | Aksum | On a Desert tile not adjacent to a Urban District, adjacent to a Navigable River tile. | 3+ Gold; 3+ Production 1+ Production 1+ Culture on all River tiles in all settlements 1+ Diplomatic Attribute Egypt bonus unlocked with Masonry: 1+ Production 1+ Gold from Mines and Quarries in all settlements, 2+ Resource Capacity | |
Antiquity | India/Indochina | Sanchi Stupa | 775 | Maurya | Khmer | On a Plains tile | 3+ Culture; 2+ Influence 1+ Culture 2+ Food on Plantations in all settlements 1+ Diplomatic Attribute Maurya bonus unlocked with Literacy: Codices grant 4+ Happiness, 4+ Science, and 4+ Culture | |
Antiquity | Asia | Terracotta Army | 950 | Han | On a Grassland tile | 4+ Production Grants a free Army Commander with 2 infrantry units when built 1+ Military Attribute Unlocks Foederati. Foederati gain +1 Strenght against cavalry | ||
Antiquity | Asia | Weiyang Palace | 775 | Han | On a Grassland tile | 3+ Culture; 2+ Influence 1+ Diplomatic Attribute Han bonus unlocked with Skilled Trades: Resources provide 2+ Gold, 1+ Science on Plantations and Pastures in all settlements | ||
Exploration | India/Indochina | Borobudur | 975 | Majapahit | Chola | On a Tropical tile | 4+ Happiness on quarters 1+ Settlement Limit 1+ Cultural Attribute Majapahit bonus unlocked with Bureaucracy: +3 Food on quarters, +1 Food on Temples. Spices provide 2+ Culture | |
Exploration | India/Indochina | Brihadeeswarar | 975 | Chola | On a Minor River or adjacent to a Navigable River | 5+ Influence Has 2 Relic slots All Building with an active adjacency receive +2 Happiness adjacency with Navigable Rivers. 1+ Diplomatic Attribute Chola bonus unlocked with Diplomatic Service: 2+ Happiness, 4+ Culture on all Cities following the Owner's Religion | ||
Exploration | Europe | El Escorial | 975 | Spain | On a Rough tile | 3+ Happiness; 5+ Influence; 2+ Support on all Wars + 1 for each city-states owned Provides 2 Relics. Has 4 Relic slots 1+ Settlement Limit 1+ Expansionist Attribute Spain bonus unlocked with Reformation: 4+ Happiness, 4+ Culture on all Cities following the Owner's Religion | ||
Exploration | Asia | Erdene Zuu | 975 | Mongolia | Ming | On Flat Plains, Flat Tundra, or Flat Desert tile. | 5+ Production 4+ Culture Creating a cavalry unit grants Culture equal to 25% of its cost. 1+ Military Attribute Mongolia bonus unlocked with Imperialism: Örtöö spawn a Keshig every 8 turns. Horses provide 2+ Culture | |
Exploration | Asia | Forbidden City | 900 | Ming | Mongolia | Adjacent to a District | 3+ Culture; 2+ Influence 1+ Policy Slot 1+ Diplomatic Attribute Ming bonus unlocked with Authority II: Mandarins Gain 50 Gold per Resource acquired when creating a Trade Route 2+ Culture 1+ Gold 1+ Production on all Fortification buildings in all settlements | |
Exploration | America | Hale o Keawe | 775 | Hawaii | Shawnee | Adjacent to Coast, but not adjacent to Tundra | 4+ Culture Constructing a Building on Coast grants Culture equal to 50% of its cost Has 3 Relic slots 1+ Cultural Attribute Hawaii bonus unlocked with Inspiration: 2+ Science, 4+ Culture on all Cities following the Owner's Religion. Relics provide +2 Culture, 3+ Influence | |
Exploration | Middle East | House of Wisdom Qasr al-Qubbat al-Khadra | 975 | Abbasid | Songhai | Adjacent to a District | 4+ Science, 2+ Science for each city-states owned Gains 3 Relics. Has 3 Relics slots Converting a city grants 25 Science and 50 Gold 1+ Scientific Attribute Abbasid bonus unlocked with Society II: 4+ Happiness, 2+ Culture, 2+ Science on all Cities following the Owner's Religion | |
Exploration | America | Machu Pikchu | 975 | Inca | Spain | On a Tropical Mountain tile | 4+ Gold 2+ Resource Capacity in this Settlement 2+ Culture and +2 Gold on all Mountain tiles in all settlements 1+ Economic Attribute Inca bonus unlocked with Urban Planning: Trade routes cannot be plundered. Terrace Farms provide 2+ Culture. Llamas provide +3 Gold. Temples provide +1 Science | |
Exploration | Europe | Notre Dame | 975 | Norman | Adjacent to District | 4+ Happiness; 3+ Culture Provides 2 Relics. Has 4 Relic slots All Specialist provide +3 Culture during Celebrations. Start a Celebration immediately upon completion. 4+ Happiness on all Cities following the Owner's Religion 1+ Cultural Attribute Unique Sanction, Launch Crusade (grants +5 Strenght against the chosen Civ for 10 turns) | ||
Exploration | Europe | Rila Monastery | 775 | Bulgarian | Not adjacent to a District, On a Rough tile | 4+ Culture, 4+ Production Has 3 Relic Slots. 1+ Military Attribute Bulgarian bonus unlocked with Urban Heraldry: Receive a Relic every time you build a temple. Hidden Fortresses gain 2+ Culture, 2+ Gold | ||
Exploration | America | Serpent Mound | 775 | Shawnee | Hawaii | Inca | On a Grassland tile | 4+ Influence 3+ Science and 2+ Production to all unique Improvement in all settlements 1+ Expansionist Attribute Shawnee bonus unlocked with Astronomy: Mawaskawe Skote provide 2+ Culture, 2+ Science. City Halls grant 2+ Gold per Age. |
Exploration | India/Indochina | Shwedagon Zedi Daw Shwedagon Phaya | 975 | Majapahit | On a Tropical tile adjacent to a Lake or on Tropical wetlands | 5+ Science, 1+ Science on all rural tiles in all settlements Has 4 Relic slots 4+ Happiness on all Cities following the Owner's Religion Converting a city grants 25 Culture and 50 Gold 1+ Cultural Attribute Unique Endeavor, Pilgrimage Accord (grants +25% Gold and +25% Influence) | ||
Exploration | Africa | Tomb of Askia | 775 | Songhai | Abbasid | On a Desert tile | 4+ Gold, 2+ Production 2+ Resource Capacity 2+ Support on all Wars + 1 for each city-states owned 1+ Military Attibute Songhai bonus unlocked with Mercantilism: Trade Routes cannot be plundered. 2+ Gold and 2+ Production for every Resource in the Capital, 1+ Gold and 1+ Production in the other Cities | |
Exploration | Europe | White Tower | 975 | Norman | Bulgarian | Adjacent to a Urban District | 4+ Happiness, 2+ Production 4+ Happiness in all settlements for every Tradition slotted in your Government 1+ Military Attibute Norman bonus unlocked with Sovereignty: Creating a siege units grants Culture equal to 25% of its cost. Motte and Baileys provide 2+ Gold. Medieval Bridges grant 2+ Culture. City Halls grant 2+ Gold per Age. | |
Modern | Europe | Battersea Power Station | 1500 | Great Britain | USA | Adjacent to water | 6+ Production, 1+ Production for each Factory owned When training a naval unit, receive an additional naval unit of the same type 1+ Economy Attribute Unique Project, Patent Competition (Continuously generate Gold and Science equal to 30% of this City's Production) | |
Modern | Asia | Boudhanath | 1500 | Nepal | On a Tropical or Grassland tile and adjacent to a Mountain | 6+ Influence Increase your Relationship with all other leaders by 20 1+ Diplomatic Attribute Nepalese bonus unlocked with Nationalism: Highland Power Station provide 2+ Gold. Gurkha obtain +2 defense adjacent to Mountains and on rough tiles. Siege Units grant 2+ Attack on rough tiles | ||
Modern | Europe | Brandenburg Gate | 1900 | Prussia | Russia | Adjacent to a District | 6+ Production Settlements suffer no Happiness penalty from War Weariness 5+ Happiness in conquered Settlement 1+ Military Attribute Prussian bonus unlocked with Militarism II: When training an infantry unit, receive an additional infantry unit of the same type but units gain -2 defense on tundra tiles | |
Modern | Asia | Chengde Mountain Resort | 1500 | Qing | Nepal | On a Tropical tile adjacent to a Mountain | 6+ Gold, +5% Culture for evey other Civ with which you a have a Trade Route 1+ Cultural Attribute Qing bonus unlocked with Hegemony: Huiguan grant 4+ Culture. Gusas receive 3+ Strenght in Urban Districts, 2+ in rural Districts | |
Modern | Asia | Dogo Onsen | 1500 | Meiji | Qing | Adjacent to a Coast tile | 4+ Happiness 2+ Happiness in all settlements for every Tradition slotted in your Government 1+ Diplomatic Attribute Meiji bonus unlocked with Social Question: Ginkos provide 2+ Culture. +50% Production for Mikasa and Zero. Mikasa and Zero provide 25 Culture when destroying enemy unit. | |
Modern | India/Indochina | Doi Suthep | 1500 | Siam | On a Tropical Rough tile | 4+ Influence 5+ Culture and 5+ Gold for every City-State you are Suzerain of 1+ Cultural Attribute Siamese bonus unlocked with Political Theory: Artifacts provide 4+ Influence. Chang Beun obtain 2+ Attack on Tropical Tiles. Tropical tiles provide 2+ Food | ||
Modern | Europe | Eiffel Tower | 1700 | France | Meiji | Adjacent to a District | 5+ Culture 5+ Science 1+ Scientific Attribute French bonus unlocked with Radio: 2+ Culture and +2 Happiness on Quarter in all settlements. Salon grant 2+ Culture and 2 Great Work Slots. Avenues and Opera Houses grant 4+ Culture and 4+ Influence | |
Modern | Europe | Hermitage | 1500 | Russia | On a Tundra tile | 4+ Culture Provides 2 Artifacts. Has 4 Great Work slots. +10% Culture in Cities that have a Great Work slotted 1+ Cultural Attribute Russian bonus unlocked with Modernization: Railway provide +1 Movement. +1 Gold and +2 Food from Obshchinas. Units gain +2 defense on tundra tiles. Unlocks Institutes (if not already unlocked). Institutes obtain +2 Science on Tundra tiles. | ||
Modern | Africa | Muzibu Azaala | 1500 | Buganda | On a Plain tile not adjacent to District | 2+ Food 2+ Culture 2+ Happiness on all Lake tiles 1+ Expansionist Attribute Bugandan bonus unlocked with Modernization: 4+ Food 1+ Production in all Woodcutters, Pastures, and Camps. Abambowa grant +2 Attack on Plain tiles. Mwamis obtains 2 free promotions | ||
Modern | Europe | Oxford University | 1700 | Great Britain | Prussia | Adjacent to a Urban District | 5+ Culture 5+ Science Grants 2 free Technologies Has 4 Great Work slots 1+ Sciencific Attribute 1+ Cultural Attribute British bonus unlocked with Pax Britannica II: 4+ Science from Artifacts. 2+ Science from Museums and City Parks. 2+ Culture from City Parks and Schools. +25 Science for every tile from your Capital when Antiquarian uses Excavate Artifact. | |
Modern | America | Palacio de Bellas Artes | 1700 | Mexico | Adjacent to a Urban District | 5+ Culture 2+ Happiness on Great works. Has 3 Artifact Slots +10% Happiness in all Settlements 1+ Cultural Attribute Mexican bonus unlocked with Globalism: Portal de Mercaderes grant +2 Influence. Soldaderas gain 2+ Defense against enemy siege units, 2+ attack when on Urban Districts. 25 Culture each time a soldaderas destroys a enemy unit. | ||
Modern | India/Indochina | Red Fort | 1500 | Mughal | Mexico | Buganda | Adjacent to a District | 4+ Gold Acts as a Fortified District that must be conquered +50 HP to this tile and all City Center 1+ Military Attribute Mughal bonus unlocked with Military Science: Sepoys acquire +5 Combat Strenght, +10 on Rough tile. Stepwells provide +3 Production |
Modern | America | Statue of Liberty | 1500 | USA | France | On a Coast tile adjacent to land | 6+ Diplomacy 6+ Happiness in all cities Spawns 4 Migrants 1+ Diplomacy Attribute 2+ Wildcard Attribute American bonus unlocked with Capitalism II: Steel Mills provide +2 Production, Railyard +2 Science and +2 Culture. Oil Rigs, Mines on resources give 3+ Gold. Radio Station give 3+ Culture if a Opera House is present in the city. 2+ Gold from Department Stores. | |
Modern | India/Indochina | Taj Mahal | 1700 | Mughal | Siam | On a Plains tile | 6+ Happiness in all cities 50% Celebration Duration 1+ Wildcard Attribute Starts immediately a Celebration |