dagriggstar
King
So I'm looking at updating my latest great person mod to include (finally) art so every new unit doesn't look like a warrior.
I started by basically copy/pasting entries for great people into an artdef file and somehow this works for every great person type EXCEPT great admirals.
So I am wondering how to get great admirals to show up as you know boats, rather than jesus warriors that can run around on top of the ocean but may never make landfall.
The code I currently am using is below (One example shown)
Thanks in advance to anyone that helps out.
I started by basically copy/pasting entries for great people into an artdef file and somehow this works for every great person type EXCEPT great admirals.
So I am wondering how to get great admirals to show up as you know boats, rather than jesus warriors that can run around on top of the ocean but may never make landfall.
The code I currently am using is below (One example shown)
Code:
<Element>
<m_Fields>
<m_Values>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text=""/>
<m_RootCollectionName text="UnitFormationTypes"/>
<m_ArtDefPath text="Units.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text=""/>
<m_ParamName text="Formation"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text=""/>
<m_RootCollectionName text="UnitCombat"/>
<m_ArtDefPath text="Units.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text=""/>
<m_ParamName text="UnitCombat"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text=""/>
<m_RootCollectionName text="UnitFormationTypes"/>
<m_ArtDefPath text="Units.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text=""/>
<m_ParamName text="EscortFormation"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text=""/>
<m_RootCollectionName text="Units"/>
<m_ArtDefPath text="Units.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text=""/>
<m_ParamName text="EmbarkedUnit"/>
</Element>
<Element class="AssetObjects..BoolValue">
<m_bValue>false</m_bValue>
<m_ParamName text="DoNotDisplayCharges"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text="Mediterranean"/>
<m_RootCollectionName text="UnitCulture"/>
<m_ArtDefPath text="Cultures.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text="Cultures"/>
<m_ParamName text="Culture"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text="ERA_CLASSICAL"/>
<m_RootCollectionName text="Era"/>
<m_ArtDefPath text="Eras.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text="Eras"/>
<m_ParamName text="Era"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text="UNIT_GREAT_ADMIRAL_QUADRIREME"/>
<m_RootCollectionName text="Units"/>
<m_ArtDefPath text="Units.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text="Units"/>
<m_ParamName text="ProxyUnit"/>
</Element>
<Element class="AssetObjects..BoolValue">
<m_bValue>false</m_bValue>
<m_ParamName text="PlayDeathOnDestroy"/>
</Element>
<Element class="AssetObjects..IntValue">
<m_nValue>0</m_nValue>
<m_ParamName text="DisplayLevel"/>
</Element>
</m_Values>
</m_Fields>
<m_ChildCollections>
<Element>
<m_CollectionName text="Members"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
</Element>
<Element>
<m_CollectionName text="Audio"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
</Element>
<Element>
<m_CollectionName text="AttachmentVisibility"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
</Element>
</m_ChildCollections>
<m_Name text="GREAT_PERSON_INDIVIDUAL_HUANG_GAI"/>
<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
</Element>
Thanks in advance to anyone that helps out.