Hi all, my question is not a specifically FFH one, but since i only play FFH now, i ask it here.
I'm wondering where's the best place to build forbidden palace/ winter palace.
In my game i have about 20 cities which might be a bit high! (running arstograrian, courthouse in most cities)
6 of them are on the other side of the world, captured from an enemy civ (couldn't accept razing cities with great wonders, then decided to keep the weaker ones around in view of a forbidden palace)
Those cities have no courthouse yet so they cost a lot! (10 to 15 gold each)
Building a courthous is long in those small cities, so i just got a great engineer that i plan to bring there to build either of the 2 palaces wonders (the winter palace looks best of course).
My question : how do they work? do they just reduce cost of very close cities, or like the main palace, wth a radius with decreasing effectiveness?
my 6 "problem cities" are set like this :
- 4 close together (with the worse corruption)
- 2 about 15 hex away (center to center, not border to border)
So i have 2 choices :
- either concentrate on the 4 "worse" cities and build it there
- or build a new city between the 2 groups (i have a settler ready), hoping to reach both...
More generally how do those wonders work, and do they have both the same "power"?
Thanks in advance to the more experimented players that care to answer!
I'm wondering where's the best place to build forbidden palace/ winter palace.
In my game i have about 20 cities which might be a bit high! (running arstograrian, courthouse in most cities)
6 of them are on the other side of the world, captured from an enemy civ (couldn't accept razing cities with great wonders, then decided to keep the weaker ones around in view of a forbidden palace)
Those cities have no courthouse yet so they cost a lot! (10 to 15 gold each)
Building a courthous is long in those small cities, so i just got a great engineer that i plan to bring there to build either of the 2 palaces wonders (the winter palace looks best of course).
My question : how do they work? do they just reduce cost of very close cities, or like the main palace, wth a radius with decreasing effectiveness?
my 6 "problem cities" are set like this :
- 4 close together (with the worse corruption)
- 2 about 15 hex away (center to center, not border to border)
So i have 2 choices :
- either concentrate on the 4 "worse" cities and build it there
- or build a new city between the 2 groups (i have a settler ready), hoping to reach both...
More generally how do those wonders work, and do they have both the same "power"?
Thanks in advance to the more experimented players that care to answer!