corruption and forbidden palace

shorbock

Chieftain
Joined
Feb 12, 2009
Messages
9
Hi all, my question is not a specifically FFH one, but since i only play FFH now, i ask it here.

I'm wondering where's the best place to build forbidden palace/ winter palace.
In my game i have about 20 cities which might be a bit high! (running arstograrian, courthouse in most cities)
6 of them are on the other side of the world, captured from an enemy civ (couldn't accept razing cities with great wonders, then decided to keep the weaker ones around in view of a forbidden palace)
Those cities have no courthouse yet so they cost a lot! (10 to 15 gold each)
Building a courthous is long in those small cities, so i just got a great engineer that i plan to bring there to build either of the 2 palaces wonders (the winter palace looks best of course).

My question : how do they work? do they just reduce cost of very close cities, or like the main palace, wth a radius with decreasing effectiveness?

my 6 "problem cities" are set like this :
- 4 close together (with the worse corruption)
- 2 about 15 hex away (center to center, not border to border)


So i have 2 choices :
- either concentrate on the 4 "worse" cities and build it there
- or build a new city between the 2 groups (i have a settler ready), hoping to reach both...

More generally how do those wonders work, and do they have both the same "power"?

Thanks in advance to the more experimented players that care to answer!
 
I'm not sure about this, but I think they act as a 'capital' for purposes of distance maintenance. therefore, yeah, locate them at far away cities killing you for maintenance.

Best wishes,

Breunor
 
Thanks a lot!
So it's simpler han i thought, just like 2 other capitals.

By the way what's considered the acceptable limit in number of towns?
under city states it mus be quite a lot (30?) but under other systems of governement?
20? 25?
And is it worth changing my nodes to law mana bring corruption to acceptable numbers ?
 
Never mind, i've just read the spell school thread, law nodes seems to be the solution (i just have my archmages so now i can switch i guess)

And sorry for the noobish questions !!
 
By the way what's considered the acceptable limit in number of towns?

You want as many as you can get, obviously, or else an opponent is going to get them all instead. If you change about your civics, increase your trade routes, get some religious income for each city, add some markets and courthouses, grow your cities, then your empire can grow endlessly. Your tax rate may be going downhill but your increasing GDP should push your research total up.
 
Cities cost more simply for not having a palace on their landmass, independent of the whole distance formula. You definitely want a forbidden palace or somesuch on a new continent you've conquered.
 
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