COTM 112 India - Final Spoiler - Game Over

Più Freddo

From space, earth is blue
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This is the thread where you tell us how you did - win, lose or retire.

Only read or post in this thread when your game is ended and successfully submitted.
 
It wasn't that long a game after all: only 23h play time. And I'm the first here?!

A picture says more than a thousand words, so here is one:

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India in 50 AD.

Not much to say strategy-wise. Just kept building Elephants and settlers, and got lucky that Mecca completed the Temple of Artemis (and not for example Beijing... :D).

Despite conquering the entire world, I got only one MGL, in the very last turn. I formed an Army, and it was able to kill one Chinese archer that same turn. Then the game was over...
 
Congratulations Lanzelot. It appears you have done what no other was able to do (in the real world), unite Asia from East to West. 50AD is a fantastic date considering the amount of land needed for a domination.

Where did you stop research?
 
I'll give a little explanation of my thinking in making the adjustments I did. I wanted to make the game winnable for everyone, with the best players winning early.

While playtesting this game. I found that even though there is a lot of land, if I didn't slow the AI down a bit the human player probably wouldn't stand a chance. I started out with about 20% less land and the AI went wild very quickly.

I started with removing the AI bonus units and then adding them back slowly. Remove too many and the AI was really slowed down because it had to build military units. If they were left with all their starting units, they produced settlers at an amazing pace.

I did cut back on the bonus units and free units the AI got. This seemed to keep them from building those huge stacks you often see on Demigod.

I made the price AIs traded techs for about 25% higher to slow them down.

To hopefully speed up the game. I increased the global research rate which made tech research a little quicker for everyone.

Because I tried to stay true to the terrain for India, I had to reduce disease from Floodplains as in most of my test games it was a huge factor cutting back player production in the early game. Just when you need it most.

I did adjust the AI aggressiveness down 1 level. This seemed to deter them from declaring war very early. In test games at the normal level, some of the AI made DoW just after meeting India.

I took out Goody huts because the AI (those with Scouts) got the almost all of them and the bonuses that went with them. It seems the AI enjoys a little better odds for getting a favorable result from huts as I saw them repeatedly popping a hut and not getting the Three Angry Amigos.

As for bonuses, how did they work out?

War Elephants with 1 extra hitpoint and ignore movement costs in Jungle?
Fast Workers, 50% faster than a regular worker?
Taj Mahal, 5% interest on your treasury, 2 content faces per city, cost in hammers, tourist attraction?
Changing India's favorite government from Democracy to Republic?
Changing Tobacco to a Luxury resource?
Optimal city count upped to 24
Did you make wise use of the sacred cows that I added?

My original idea was to somehow bring the British into this scenario around the end of the middle ages, to see if history would repeat itself. Unfortunately this proved too difficult to implement.

Which AI proved to be the most competitive?
Thanks to all who participated. I hope it was worth the time invested.
 
I suspected I was doing too well as I was rapidly approaching a 100k cultural victory in the early 1500s (CivAssist predicted a 1590 win). I'd avoided war with the main opponents (Sumerians and Babylonians) and had mutual protection pacts with the two of them and a common enemy. I wasn't expecting a sudden Babylonian invasion and having sacrificed defence for growth, took a heavy hit despite Sumerian support. To avoid annihilation, I risked making peace with Babylon only to find Sumeria (stronger than Babylon) attacking me. I gave up when I realised I could never recover.
 
I think, the scenario played out very well. The Jungle-Elephant was very helpful, especially in the later stages, when the front had moved way beyond the range of my road network. I was able to keep moving quite swiftly despite the bad terrain.

I stopped research right after Chivalry. I think, the scientific AIs got only one of Feudalism/Monotheism, so I had to research 2 medieval techs. But I slowed Chivalry down on purpose for like 10 turns in order to first build up a decent horsemen stack while accumulating some cash. The reason was that once Chivalry was completed there would no longer be the possibility for any upgrades. That's the major disadvantage of the Elephants requiring no iron. :(
Cash was later used for short-rushing and rushing some regular Elephants directly at the front line, as well as rushing settlers in the out-lying towns.

Up to Chivalry I had been settling peacefully (there simply was no target within reach yet...), but with the completion of Chivalry, I immediately upgraded a dozen horsemen and started rolling over Babylon. I could have prepared that a little better by rushing barracks in a border town and stationing my horsemen there already, so I guess I lost 2-3 turns, when my Elephants first had to move from the core city, where they got upgraded, to Babylonia... (At least I already had an almost complete road in place...)
From there I split and took on Arabia, Egypt and Osmania, always making sure to spare those cities that were currently building Artemis (Mecca, Theben and one of the Osman first-ring cities.)

Which AI proved to be the most competitive?

None... :mischief:

Tobacco was not a luxury resource in my game?! :confused:
And another strange glitch: my first and only leader (Chandragupta) had 4 movement instead of 3. Cotta already reported, that Crusaders had 2 movement instead of 1.

The improved worker was of course very powerful. Because of the extra movement, it was more like a 100% bonus speed than 50%: an ordinary worker can put a road on a tile in 4 turns: 1 to move onto the tile and 3 for the road. The Indian worker was able to set up roads at 2 turns a piece: 0 turns for moving onto the tile and 2 turns for completing it!
This little bugger certainly was the most powerful unit of the game. :goodjob:

Taj Mahal was very helpful for earning some extra cash, but not because of the 5% interest, rather because of the extra happiness! At first I thought it would not be needed in this game, as 5 luxury resources were within easy reach. So I just built it because it was "in the spirit of this scenario". But afterwards I was glad I built it: in the beginning I did not yet have Marketplaces everywhere, so would have had to run a higher lux rate despite the 4 luxes I had at that time, and in the later stages of the game I always had at least one source of, so despite 5 luxuries and Marketplaces I would have had to run like 40% lux rate. With Taj Mahal I got by with 10-20%, and once I managed to hook up the gems in the very north, I was able to run 0% lux rate in the final stage of the game.
The 5% interest were not useful to me, because I always rushed away my entire treasury every turn. On the bank account the gold doesn't do you any good, but in the form of 2-3 extra reg Elephants directly on the front line it can make a huge difference...

I think the "favorite government" feature does not have any effect on the human player, only on the AIs, doesn't it?!
 
Ditch,
I'm sorry to hear you got blitzed at the end.

I can't be sure, but I believe that if it is close to the end of the game an AI will attack you to prevent your peaceful win.
I have had this happen in numerous games even when I held far superior and more numerous units. It is also unfortunate if they DoW'd you when you had a MPP with them. 100K is difficult on Demigod because you are usually sacrificing military for culture. The aggressive AIs pay more attention to the balance of power.

After the contest has closed, how about a challenge for anyone else to take Ditch's final save and see if they can somehow eek out a win?

Lanzelot,
Did you mass settle settlers at the end or did you expand as you went?

As far as the extra movement point for the Crusaders and Leaders that must be a mis-click while I was editing.
 
Lanzelot at his best! :woohoo:

My silly result:

Conquest in 620ad
Firaxis: 13058
Jason: 10997

I tried to win with the UU but it didn't work because of the distances. So I do with Cavalry and spended a lot of happiness the last 30 turns.
 
I had a very similar game to Lanzelot's, only I was going for conquest. However, I accidentally triggered domination in 230 AD, only 2 turns away from conquest. I conquered the Temple of Artemis and thought my people could use some culture and promptly forgot to abandon the city a few turns later :mad:.

I stopped research after chivalry and used elephants for all wars. Notable stuff:
- fast workers were extremely powerful. I used them to build roads towards my victims and that really sped up my wars.
- AIs were useless. Their starting positions were simply too weak. None of them actually researched knights.
- I don't think tobacco was a luxury in my game.
- I was surprised I didn't get any disease with all those flood plains.
- Delhi acted as a 1 turn fast worker factory for quite some time.
- I built both the Taj and the FP quite early and that helped.
 
Enter IA in 50ad
research Medicine
2 AIs with National
2 AIs with Steam

After this, Steam kills Civ3 with the new MP-Patch. 9 days later i have a new Version.

Steal Steam from the KI and research Indust.

90ad war with Hittis->GA
take 5 Cities, 1 left

170ad build Newton

360ad war with Mongols
take all cities, 1 settler left

440ad war with Chinese
take 16 cities

One great Leader in 480ad

faulty planning with ToE - 4t to early
580ad build ToE ->Atom+Elek
push the sciens into MT, many luck: Persians have Fission but will not trade
selling all Factorys, coal Plants, Libs+Uni and steal Fission.
MPP with all exept Sumer, war with Sumer
590ad build UN
600ad UN Victory

Firaxis score: 13660
Jason score: :think:
 
In the beginnig of the MA my first goal was a space race and in the IA its easier to build many Factorys with GA. Maybe the wrong way.
 
Factories don't help you with the space race... It's only research that counts... ;)
Therefore: I usually use the GA for getting Universities quickly. Later there is still enough time between Industrialization and the beginning of the modern age to build factories "by hand".
 
I'm sorry to disappoint Lanzelot, but I reached Domination in 30 AD. I had hoped to stay in the BCs, but there was just so much land.
 
conquest in 90bc. i wanted that bc date so much that i personally went into the monitor and spurred on these elephant riders... :D

Firaxis score 14969

out of 33 e victories i got one MGL and built an army in 470bc.

this was the little i took down after qsc:
975 Chiv in, turn off research
875 Soz in + GA
630 FP
450 Sumerians are terminated as the first civ. Terminated? No, because RESPAWN IS ON!?! Ugh. This will last even longer than i thought…but maybe they only had a settler on the way… i hope. 
390 see Persian knight
290 it seems like Sumerians just respawned a 2nd time!???? Persia terminated but respawned…
230 Hittites respawn; Sumeria really destroyed; Chinese really destroyed (dunno why?)
210 again take last visible Otto town but they are still around
190 Babylon destroyed; Arabs survive due to a cultural flip
170 another Arab flip :grr:; Mongols destroyed, Hittites destroyed
150 Ottos destroyed; Arabs destroyed; Persia destroyed.
110 Sumeria destroyed in Siam. Climb over +1000 gpt.

and a final pic:
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t_x
 

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