COTM124 Netherlands Emperor - Final Spoiler - Game Submitted

Più Freddo

From space, earth is blue
Joined
Jan 26, 2005
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Location
Vienna, Austria
This is the thread where you tell us how you did - win, lose or retire.

Only read or post in this thread when your game is ended and successfully submitted.
 
I started the game with less than a week to go (been a while since I played a GOTM) and it didn't go so well. Sedentary barbarians? Not so much in my game. I can't even tell you how many times barbarians came out of the fog to kill my settlers. That hampered my REX. Then there was an uprising, and probably two dozens horses plowed through my territory destroying key roads, all of my workers, and messed things up. I had probably 10 archers (plus spears in my cities) and every archer fell, taking out only 1 barbarian. No point in continuing, so I gave up, onto the next GOTM.
 
conquest in 300ad. lots of units to move around in the end, but it was a really nice pangaea set-up. unfortunately i lost my notes, so all i can say that i again decided to conquer the world with horses. Knights or anything else just did not seem worth it.
and yes, this time no MGL luck. i got 1 quite in the end after an insane amount of e victories. on the other hand, no big trouble with SoBs this time either. ;)
t_x
 
I did not submit my game because my computer developed an unfixable error and I ended up having to reinstall Windows 7, thereby losing my save file, but I wanted to thank the organizers for running this. I hadn't played Civ3 in a while, and it was nice to be able to come back and pick up the COTM game. I certainly wasn't the quickest (I was closing in on a Domination victory with infantry and cavalry -- the AIs had spearmen and musketmen, so it was going quickly, but I wasn't anywhere close to a medieval era finish), but it was a lot of fun.

I'm going to start on the COTM 125 game next, and I am looking forward to that as well. Thanks again for keeping this running.
 
Then there was an uprising, and probably two dozens horses plowed through my territory destroying key roads, all of my workers, and messed things up. I had probably 10 archers (plus spears in my cities) and every archer fell, taking out only 1 barbarian. No point in continuing, so I gave up, onto the next GOTM.

When you see that the Age Change is near (watch tech progress of the AI), then prepare a few party towns for the barbarians! (This strategy was discussed in detail in the spoilers of COTM48, if I remember correctly.)

Domination in 330AD. Will be interesting to compare with templar's Conquest. Originally I planned to go with Horsemen, too, but then changed my mind: I wanted a Golden Age, so had to go up to Feudalism anyway, and when I was able to get Mono from the AI (Iroquois were quite good researchers in this game), and as my horses started dying against pikes on hills in large numbers, I decided to spend 5 turns of my income to research Chivalry. A mass upgrade and the rest of the game went much easier.

I built Artemis quite early with prebuild, as I didn't want to run the risk, that a far away AI would build it. This helped with happiness early on, when I had only 2-3 luxus under my control, prevented annoying flips (only one flip this game: Kyoto) and helped covering the starting half of the Pangea quickly.

Things that didn't go well:
  • I played mostly on my netbook (currently on vacation...) and didn't notice on the small 11" screen, that a volcano was active. I had parked my stack of half a dozen horsemen right on top of the volcano, when it blew up... :king: This delayed my planned early "visit" to Japan a bit...
  • Still have 5 turns of Golden Age left at the end of the game. Shows that I started it much too late. But I simply couldn't get a Mercennary to the front quickly enough :(
 
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