COTM69 - First Spoiler

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COTM 69 First Spoiler - the Ancient Age!



Reading Requirements
  1. You must be able to research a Middle Age technology.

Posting Restrictions
  • Please be discreet about AI locations; however, feel free to discuss contacts and trades.
  • No discussions of the middle ages (or later)
  • No screenshots of any middle-age (or later) resources.
  • Absolutely NO discussion of any other currently active 'X'OTM!

You have some options about where to found your capital - so where did it go and why? How did the initial expansion go? You have some neighbors - did they cause any problems? And what are your plans as you enter the Middle Ages?
 
Open, 20K

I settled in place, and was quite happy with the other wines. Initially I was thinking I'd be low on shields, but I could work 5 forests and the mountain, so I did okay.

I built:
Palace - 4000 BC
Temple - 2510 BC
Great Library - 1100 BC
Library - 1000 BC
Statue of Zeus - 750 BC
Mausoleum of Maussolos - 550 BC
Colosseum - 510 BC
Oracle - 310 BC
I think I started the Oracle before hitting the middle ages, but I'm not sure. I built some more ancient wonders, but they were clearly built during the middle ages.

Persia declared on me and I took several cities before making peace once their cities were all size one. They had iron hooked up, but I never saw anything but archers and spears.

After trying a bunch of Sid games for this month's HOF gauntlet (and getting nowhere), this was a nice, relaxing change.
 
Open, 20K

I settled in place as well.

Cultural builds
Palace - 4000 BC
Pyramids - 1325 BC
Temple - 1100 BC
Oracle -875 BC
Library - 825 BC
working on Great Library

Hit MA in 650 BC. Though, medieval research is incredibly slow because my infrastructure isn't up to par...

I'm trying to get better at 20k; for me, this game has been going far better than previous ones. In the last COTM, I only got one wonder built before year 0 and hit MA after 200AD, and that was on warlord level! I expanded slightly quicker this time (8 cities), traded a bunch of techs, and grew Chichen Itza to size 12 quickly (a granary helped).

I'll post a more detailed timeline for QSC later.
 
Open, going for domination

Founded Chichén Itza 1N. Bad move, losing min 2 BGs. Must rely on BGs being under the forests. Worked forest for 1 turn then wine on river (poor consolation.) As it turned out, I could set up a 4.0-6.0 settler factory, which was fine.

3250 - Met Persia. Sold pottery for 35 gold. This was important money to maintain the pace.
1700 - Revolted for a 3 turn anarchy.
1650 - Republic.
1350 - Lost two workers to barb horse from fog.

Techs:
Alphabet: ?
Wheel: 2630 (Persia)
Writing: 2470
CoL: 1950
Philosophy, Republic (free:) 1750 (Waited for 1 turn to revolt, wanting a settler to come out.)
Lit: 4 turns
Math: 4 turns
Myst: 4t.
Iron working (Vikings.)
Map Making: 2t (Persia.)
Currency: 5t.
Construction: 5t. Enter MA in 975 BC.

Contacts:
3250 - Persia. I guess culturally linked starting points are off?
1550 - Carthage.
1475 - Byzantines.
1400 - Scandinavia. Judging from their ridiculous tech level they are probably alone.
1250 - Arabia. (Saved me one turn on Polytheism.)

Capital builds:
Warrior*3 (thanks to 35 gold from Persia)
Worker (-1 gpt)
Granary - 2670 BC (-2 gpt total)
settlers...
Library in 1425.

Exciting and unpredictable map!
 
Founding
Okay, we have three wines available from the starting spot; more than good enough for a 4-turner. Settle, worker goes to start irrigating all three wines. First build is another worker to improve the bgs, then an axe who explores south. I planned to put another axe in next, to get up to my free unit limit, and either explore west or stay put for defense and mp. But the micro isn't right, so I go straight for a granary - first research was Pots of course, followed by the Republic singshot path.

Expanding
The first built settler crosses the river to the west to found an FP town amongst the bgs; prebuild started immediately. The second settler goes to the river mouth. Finding a moo, this also looks like a strong spot, so it starts prebuilding for the Lighthouse. The third settler crosses the river to the north of Chichen, and starts making sorely needed axes... not quick enough though, as barbs then start menacing from the unprotected east. Chichen has to take time out of settler-building to roll out some 1-turn axes for defense, but crisis is averted.

Techs
My first hut pop gets my Bronze. Nice, but nothing I couldn't have got from the Persians if I hadn't been so tardy in finding them. I meet the Carthaginians first up, then the Persians once I have build more axes and dealt with the barbs, and finally the Byzantines. Between them the AI research Burial, Mysticism, Wheel, Ironwork, Mapping and War Code. Not very spectacular, but then they are only regents. I hit the slingshot 1 turn late due to bad micro, in 1650ad. Dire rng gets me 6 turns of anarchy despite the easy level and only having 5 towns at the time.

The Big Builds
Once out of anarchy, things get back to smooth running; the FP completes in 1100bc, and having grabbed the south-western ivory in time, I switch my Lighthouse prebuild to Zeus, completing in 1025bc. I also find room to squeeze a town past the Persians in the northern tundra, grabbing a spice source. As for post-slingshot research, I figure Literature will be useful, as I'm going to have to do all the research myself. Then I start hoovering up the remaining ancient techs in no particular order, except to do Riding last, in case some AI can manage this cheapo tech.

QSC Stats
10 towns with 35 citizens and 131 tiles.
84 food in the bin, 182 shields in the box, 113g in the treasury.
1 granary, 1 FP, 1 Zeus, 1 library.
1 settler, 8 workers, 4 axes (2 reg, 2 vet).
All ancient techs except Horseback, Monarchy and Polytheism (63 beakers gathered).
3 contacts, 1 embassy.
PaperBeetle_COTM69_1000bc.jpg

Going Medieval
Persia comes up with Riding the same turn I finish Polytheism, 925bc. I buy it for Philosophy and enter the medieval, but I think the cruise is shortly going to end; there are several Carthaginian axes sniffing around my southern border. My F3 advisor doesn't know of any barbs they might be heading for, and rates my 4-axe military as weak compared to Hanni. Maybe so, but my first AC is about to roll out of the statue... bring it on Carthage!

I haven't yet chosen a VC (very bad form) but what with libraries going up, it feels scientific.
Megalou said:
Exciting and unpredictable map!
Interesting... I haven't bothered exploring by sea yet. With all the scientific civs here on our doorstep, what need to get out and meet any more ******** regents? They probably can't even be relied on to break alliances for war happiness. :rolleyes:
 
Open, going for military VC.

Worker to mountain, settle in place. Start warrior, but then switch to settler after noticing more wines. Worker to wine, irrigate and road it, then to bg mine and road, then to irrigate, road other wines.
Capital built: settler 3400, warrior 3150, granary 2590, settler 2430, 4turn settlers.
Research: Alphabet 3200, Writing 2550, CoL 2070, philosophy->Republic 1870, Mathematics 1125, Currency 1025, Construction 925. Got other AA techs from AI's.
Contacts: 2590 Persia, 1525 Byzantines, 1350 Carthage, Arabia, 1050 Vikings

3250 Found Copan
3200 set Copan to scientist to finish Alphabet 1 turn faster
2630 see green borders, must be Persia
1990 first curragh produced
1750 establish Republic
1625 Writing to Persia so they could research MM
1525 meet Byzantines; embassy Byzantines
1500 granary in Copan
1450 first JT produced
1400 suicide curragh crosses sea
1350 meet Carthage; one more curragh doesn’t sink at sea;
Meet Arabia; emabassies in both new civs
1200 start research again, since I thought I might want Chivalry for knights
1075 get MM from Persia; RoP Persia
1050 meet Vikings

1000bc stats:
16 settlements, 46 population, 2 barracks, 2 granaries, 2 settlers, 16 workers, 5 chariots, 2 JT’s, 2 curraghs, 13 turns till The Great Lighthouse
925 2 towns accidentally rioting;
Gift Republic to the other continent
900 trade Persia HBR and enter MA; gift Persians and they get Feudalism; gift Byzantines and they also get Feudalism; trade Feudalism for Republic

Goal is BC victory
 

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4000BC worker NE, settler settle in place, start building warrior, start researching ceremonial burial at 100%
3950 worker irrigates wines
3750 warrior explores around, build another warrior
3700 worker to bg to mine
3550 Finish Ceremonial burial, now alphabet
3500 border expansion, work on settler. Second warrior fortifies.
3450 Worker road bg
3350 Worker to other wines
3300 worker roads wines
3200 worker irrigates wines
3150 Settler done, heads toward cow. Work on granary.
3050 worker goes SE to irrigate other wine
2950 Copan built NE of cow, start on granary
2850 worker roads 3rd wine
2800 Get alphabet, start on writing
2750 Worker south to bg
2710 mine bg. ok I'm not going to report any more worker actions
2590 Chichen Itza size 4.
2430 granary done, work on The Pyramids (maybe working on granary was redundant?)
2390 Size 5. Have to toggle lux rate to 20.
2230 Finish writing, now code of laws
2190 Copan finishes granary, now worker.
2110 Copan finishes worker, now settler
1990 Toggle lux to 30%
1830 Copan finishes settler, who goes east (plains). Start on warrior
1725 Copan finishes warrior. Deal with barbs.
1700 Palenque built S-S-S-SE of Chichen Itza
1650 Copan finishes warrior, starts on another one.
1600 Copan starts on settler
1500 Culture expansion
Palenque finishes settler and starts on another.
1475 worker mining mountain. Republic slingshot achieved. Research lit next
1450 Palenque starts on worker.
1425 Copan starts on another settler.
1375 Tikal founded 4NW of Copan
1350 More barbs
1300 Pyramids complete, golden age! Start revolution in same turn. Worst timing ever: 7 turns in anarchy.
1175 Yaxchilan built 4 SW of Tikal, starts on curragh
1150 Chichen Itza: 30spt
1125 Riots at Palenque...
1100 Finish temple at Chichen Itza, start on MoM as prebuild for GLib
Copan finishes warrior, start on settler
1075 Start researching Mysticism
1050 Palenque starts on library
1025 Copan finishes settler, starts on warrior
1000 Copan finishes warrior, starts on worker
Finally approach green boundary and meet Persians
975 Finish Mysticism, research math
Meet Byzantines and Carthage sometime here
900- Trade writing for Wheel, warrior code, bronze working, and 22 gold.
Philosophy and for map making and 8 gold.
875- Philosophy and code of laws for 1 worker, horseback riding, 39 gold.
Researched polytheism and currency, popped construction from goody hut to enter MA in 650BC.
 
Several recent games went unfinished due to time constraints. Maybe posting a spoiler will help motivate me to finish this one.

I'm also going 20k, but unlike CKS and silversheep I do it in Copan, not in the capital. Maybe with regent this is not the best choice - we will see.

Research was cb to enable temples and then towards republic. The slingshot was done in 1600bc, 975bc our Golden Ages was triggered after Persia declared war.

Copan built
temple 2350bc
Oracle 1400bc
Pyramids 900bc
Mausolos 730bc
library 710bc
Great Library under construction​
No off-continent contacts in the Ancient Age. Middle Ages were entered 610bc.
 
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