Predator Class
Going for Conquest
The Beginning
We settled in place and built Warrior, Warrior, Granary, then for a
very long time only four-turn Settlers. After having the luck of
finding a Bonus Grassland under the first chopped Forest, we revised
the spread-sheet to earn even more gold. The priorities in setting up
the Settler Factory were (i) build Granary before a population growth
step, (ii) get a Warrior out scouting and (iii) maximize commercial
input. Research was Pottery on maximum.
Research
The next step was to research Alphabet on maximum. We soon met India
and could evetually trade for the remainder of Alphabet and then went
for Writing on maximum. The last turn of Writing was also bought, the
next target being Philosophy. Luckily, we were the first to discover
Pilosophy, and we chose Currency, the most expensive technology
available after trades, as our bonus technology. For Currency, we
could buy a few more technologies and reach parity with the AI
tribes. Research then went over Literature towards The Republic.
4000 BC Discover Warrior Code
4000 BC Discover Masonry
3300 BC Discover Pottery
2950 BC Learn Alphabet
2030 BC Learn Writing
2030 BC Learn The Wheel
1650 BC Discover Philosophy
1650 BC Discover Currency
1650 BC Learn Mysticism
1650 BC Learn Mathematics
1650 BC Learn Map Making
1650 BC Learn Iron Working
1650 BC Learn Ceremonial Burial
1650 BC Learn Bronze Working
1350 BC Discover Literature
1350 BC Learn Code of Laws
1325 BC Learn Construction
1125 BC Learn Horseback Riding
_975 BC Learn Polytheism
Expansion
City expansion was not very dramatic. For the first few cities,
because of lack of Warriors, we could not choose the foundation order,
but had to put the cities where the Barbarians were not. Then we just
filled up the space. We tried to found cities close to Goody Huts and
got a Warrior and quite a lot of gold that way. We also made sure to
found a city on the nearest source of Spices in the south before the
Indians would get there.
4000 BC Found Beijing
2750 BC Found Shanghai
2470 BC Found Nanking
2230 BC Found Tsingtao
2110 BC Found Xinjian
2030 BC Connect Horses
1950 BC Found Chengdu
1750 BC Found Hangchow
1750 BC Connect Spices
1675 BC Connect Incense
1650 BC Found Tientsin
1550 BC Found Tatung
1450 BC Found Macao
1400 BC Found Anyang
1375 BC Found Shantung
1325 BC Found Chinan
1275 BC Found Kaifeng
1200 BC Found Ningpo
1000 BC Found Paoting
Game Progress
We met India and the Byzantines on land and eventually, when our
territory had expanded to the north-west, the Mongols over water. Only
later could we confirm, that they were on the same
continent. Byzantine Dromons were also around killing off the
Barbarian Galleys, thank you, but I think a Warrior made it first into
our view. The other continent made it faster into the Middle
Ages. Just after the QSC period, a suicide Galley made it across to
Germany, which luckily was a bit backward, allowing us to trade for
Polytheism and enter the Middle Ages in 975 BC.
2950 BC Meet India
2850 BC Pop Hut Barbarians
2470 BC Pop Hut Warrior
2390 BC Meet Byzantines
2230 BC Pop Hut 25 gold
1870 BC Meet Mongols
1450 BC Pop Hut 50 gold
1100 BC Massive Uprisings Other continent enters Middle Ages
1050 BC Embassy Mongols Horses, Furs.
_975 BC Meet Germany
_975 BC Enter Middle Ages
Future
The early entry into the Middle Ages sort of cuts the report of the
Ancient Ages short. I have only just stopped rapid expansion, am
preparing for Republic, building The Forbidden Palace, lots of
Barracks and Horsemen. The plan is to invade India pretty soon (for
Deity), since they are near and have only very few cities. I should be
able to connect Iron before I have researched all the way to
Chivalry. Germany may help. But I suppose a run for Military Tradition
could be needed as well. So a few Libraries may pay off.
Quick Start Challenge Result
_1 City
16 Towns
42 Citizens
_2 Granaries
_4 Barracks
_1 Library
_3 Contacts
_1 Embassy
12 Workers
_1 Slave
_1 Horseman
_8 Warriors
_2 Galleys
_2 Luxuries
Horses
Lacking Polytheism
The Republic in 10
Forbidden Palace in 7