not really asking for any other reason than curiousity but who knows.
1) how modifiable is the combat model so if I wanted to make a turned based tactical combat mod (similar to Heroes: Soldiers of WW2 or commandos)?
2) can terrain be switched some passable to impassable? so if (follow my pervious example of a tactical combat mod) I wanted infantry to be able to move through "house" tiles but if the house gets destroyed infantry can no longer move through?
3) can specific units be limited to only travelling on specific land tiles (like tanks not being able to pass/fortify in "house" tiles
4) how scriptable are maps? could you for example make it so after 7 turns several sections of the map are bombarded? or a unit recieves reinforcements?
5) can improvements be multiple tiles in size? (IE an apartment building would take 2x2 section of tiles while a house would take only 1)
I know some of these are doable (I'm no coder) but I'm not sure to what degree?
thank you in advance.
1) how modifiable is the combat model so if I wanted to make a turned based tactical combat mod (similar to Heroes: Soldiers of WW2 or commandos)?
2) can terrain be switched some passable to impassable? so if (follow my pervious example of a tactical combat mod) I wanted infantry to be able to move through "house" tiles but if the house gets destroyed infantry can no longer move through?
3) can specific units be limited to only travelling on specific land tiles (like tanks not being able to pass/fortify in "house" tiles
4) how scriptable are maps? could you for example make it so after 7 turns several sections of the map are bombarded? or a unit recieves reinforcements?
5) can improvements be multiple tiles in size? (IE an apartment building would take 2x2 section of tiles while a house would take only 1)
I know some of these are doable (I'm no coder) but I'm not sure to what degree?
thank you in advance.