Couple terrain questions

Comus

Chieftain
Joined
Apr 21, 2007
Messages
7
How would I make a terrain(a new one that I put in already) be "unclaimable".(i.e. no Civ's borders can extend to this terrain)? Also seeing as how this could cause city building issues(like being surrounded by unclaimable terrain) how would I modify it so that this terrain shows up less than others when the map is generated? I like the randomness of maps so I dont want to just put in a bunch of custom maps that I'd be forced to play on so Civ's wont get stuck with a bunch of this new terrain. Any answers would be much appreciated. Thanks in advance.
 
Doing it in the CvPlot::changeCulture() function in the DLL is one way.

I don't know map generation, so you'd have to ask someone who knows it. :)
 
Doing it in the CvPlot::changeCulture() function in the DLL is one way.

I don't know map generation, so you'd have to ask someone who knows it. :)

Ok ill try that. Thanks much. :) Also if anybody can give me specific details on how exactly Global warming is "attached" to the nuke it would be much appreciated. Going to change the GW terrain to my new one and try and change the name of it(global warming that is, not the terrain), but theres no nukes in my mod so im either going to have to figure out how to "attach" global warming to something else or create a kinda bomb effect that will work with my mod. I'd prefer the former which is why I asked though.
 
Been digging around for the answer to the map generator question and I believe(could be wrong of course) that specific terrains are controlled through the Python file: CVMapGeneratorUtil in the TerrainGenerator class. However I do not know python and dont wanna screw anything thing up so if someone who knows could take a look and let me know if 1: that is indeed the file I need to edit and 2: which particular thing(s) to edit it would be much appreciated.
 
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