OK, 1st time poster so will try not to embarrass myself to much here:
I’ve played the Civ series probably since the original but typically played at the lower levels not venturing much past Warlord. When I have gone onto Noble, I usually end up exiting the game with my tail between my legs. What I am trying to do is become a better player which is the reason for this post. I am not looking for a roadmap to success, just some reasoning on why what I am doing at the start of the game (up to 0 BC) leads me to failure by the end and maybe a tip or 2 on a better way to do something.
Here goes…
I’ve been trying to win via Culture lately (both in Civ 4 and Warlords). I use Gandhi and play normal size continent planet at normal speed. If things go well, i.e. no barbarians show up and no other civ builds the Wonders or gets to a religion before me, etc., my general start goes as follows:
I’ll start off and plop down the settlers at the opening square and start moving the warrior around the city expoloring and looking for huts. I set the 1st city to build a settler and start researching Meditation (Buddhism) and then Polytheism (Hinduism). Once the 1st settler is built, I start working on Stonehenge in City #1 and move the settler out to a location with some resources to create City #2. In City #2, I start working on another settler. Once the settler is created in City #2, I start working on The Parthenon and set up City #3 and again start working on a settler. Finally, after City #3 creates a settler, I pick a wonder to build and setup City #4. In the 4th city, I will then start churning out archers for defense. This will put me somewhere between 750 and 0 BC. I can typically grab all the religions, though I have found in the Warloads expansion, getting all the religions is much more difficult. Sometime around the creation of the 4th city, City #1 (with Stonehenge) has produced a GP Prophet and I’ll build the religion-specific wonder which will ease the cost of the 4 cities. If I am lucky, (about 1/2 the time) I am able to keep the science meter at 100% and the gold from huts will cover the costs of the cities until I have enough income generated from the religion wonders to cover everything.
From this point on, I am pretty much reactionary in all aspects of the game. I try and build wonders (in no particular order other then picking the ones that have the greatest impact on culture 1st), temples, anything that will keep the main 3 culture cities moving towards Legendary status. I will also build temples in other cities so I can get the 3rd (+50% culture) religious buildings in the main 3 cities as soon as I can. As cities develop issues with unrest/unhealthy, I will build buildings to rectify these issues. I will also fill in the influenced areas with new cities as I can and typically finish the game with the same number of cities as most of the other civs. Some of my other flaws include but not limited to are: I have no set Tech path after Polytheism other then trying to get to the religions before others do, I am also not very active in changing the Civics and I turn the workers onto auto. While I know the workers tend to build more farms then needed, I’ve tried to be in control of their actions but I typically find I am worse at controlling them then when on auto.
On the plus side, in the end I typically find I will lead everyone else in researching techs and gold. Once built out, I will get some cities via revolt and have gold coming in anywhere from 25 to 100 per turn which I use to upgrade military units and finish production of buildings/units. On the negative side, I give up some techs/gold to civs when demanded to keep them from attacking because I am typically low man on the totem pole when it comes to military might. I might have 2 long bowman and a spearman in each city but other civs will have 10 to 15 military units (catapults, chariots, horse archers, swordsman, etc.) in each and I can easily be over run which ultimately happens in the end.
I know this “strategy” won’t work at higher levels or in a multi-player environment. Leaving cities defenseless for that long is just begging to be taken over. Additionally, getting all religions at higher levels is probably unrealistic and at Noble level, I am actually trailing in tech research and unable to get to the wonders in time to build them by 1000 AD.
So there you have it. Any advice on what the major flaws are in this strategy and any tips to help me move on would be greatly appreciated.
I’ve played the Civ series probably since the original but typically played at the lower levels not venturing much past Warlord. When I have gone onto Noble, I usually end up exiting the game with my tail between my legs. What I am trying to do is become a better player which is the reason for this post. I am not looking for a roadmap to success, just some reasoning on why what I am doing at the start of the game (up to 0 BC) leads me to failure by the end and maybe a tip or 2 on a better way to do something.
Here goes…
I’ve been trying to win via Culture lately (both in Civ 4 and Warlords). I use Gandhi and play normal size continent planet at normal speed. If things go well, i.e. no barbarians show up and no other civ builds the Wonders or gets to a religion before me, etc., my general start goes as follows:
I’ll start off and plop down the settlers at the opening square and start moving the warrior around the city expoloring and looking for huts. I set the 1st city to build a settler and start researching Meditation (Buddhism) and then Polytheism (Hinduism). Once the 1st settler is built, I start working on Stonehenge in City #1 and move the settler out to a location with some resources to create City #2. In City #2, I start working on another settler. Once the settler is created in City #2, I start working on The Parthenon and set up City #3 and again start working on a settler. Finally, after City #3 creates a settler, I pick a wonder to build and setup City #4. In the 4th city, I will then start churning out archers for defense. This will put me somewhere between 750 and 0 BC. I can typically grab all the religions, though I have found in the Warloads expansion, getting all the religions is much more difficult. Sometime around the creation of the 4th city, City #1 (with Stonehenge) has produced a GP Prophet and I’ll build the religion-specific wonder which will ease the cost of the 4 cities. If I am lucky, (about 1/2 the time) I am able to keep the science meter at 100% and the gold from huts will cover the costs of the cities until I have enough income generated from the religion wonders to cover everything.
From this point on, I am pretty much reactionary in all aspects of the game. I try and build wonders (in no particular order other then picking the ones that have the greatest impact on culture 1st), temples, anything that will keep the main 3 culture cities moving towards Legendary status. I will also build temples in other cities so I can get the 3rd (+50% culture) religious buildings in the main 3 cities as soon as I can. As cities develop issues with unrest/unhealthy, I will build buildings to rectify these issues. I will also fill in the influenced areas with new cities as I can and typically finish the game with the same number of cities as most of the other civs. Some of my other flaws include but not limited to are: I have no set Tech path after Polytheism other then trying to get to the religions before others do, I am also not very active in changing the Civics and I turn the workers onto auto. While I know the workers tend to build more farms then needed, I’ve tried to be in control of their actions but I typically find I am worse at controlling them then when on auto.
On the plus side, in the end I typically find I will lead everyone else in researching techs and gold. Once built out, I will get some cities via revolt and have gold coming in anywhere from 25 to 100 per turn which I use to upgrade military units and finish production of buildings/units. On the negative side, I give up some techs/gold to civs when demanded to keep them from attacking because I am typically low man on the totem pole when it comes to military might. I might have 2 long bowman and a spearman in each city but other civs will have 10 to 15 military units (catapults, chariots, horse archers, swordsman, etc.) in each and I can easily be over run which ultimately happens in the end.
I know this “strategy” won’t work at higher levels or in a multi-player environment. Leaving cities defenseless for that long is just begging to be taken over. Additionally, getting all religions at higher levels is probably unrealistic and at Noble level, I am actually trailing in tech research and unable to get to the wonders in time to build them by 1000 AD.
So there you have it. Any advice on what the major flaws are in this strategy and any tips to help me move on would be greatly appreciated.