On one of my the recent playthroughs I've played I noticed that early and mid game there are too much happiness.
I say because some versions ago, when I was playing with the Polinesians I barely had surplus happiness on the same situation which I'm now, while now I (And the AI as I've noticed) are surpling happiness with 4 cities to +15.
They won't likely release it soon. Mods like Earthfall and FFH are worth much more than DLC's and they don't fancy that competition yet, at least I think.
The only thing your mod needs to define the others mod out there is (IMO) the new units graphics. At least you're trying to figure how to do that, no?. But that's just eyecandy (...).
I say because some versions ago, when I was playing with the Polinesians I barely had surplus happiness on the same situation which I'm now, while now I (And the AI as I've noticed) are surpling happiness with 4 cities to +15.
I wouldn't say that, for one simple reason: the DLL.
While this mod goes a bit further into Lua coding than most, with a variety of Lua-implemented wonder and unit effects, it's nothing compared to what people will be able to do once the DLL SDK is out So I wouldn't ever put this on the same level as a Fall From Heaven or a Planetfall, .
They won't likely release it soon. Mods like Earthfall and FFH are worth much more than DLC's and they don't fancy that competition yet, at least I think.
If this ends up as one of the defining mods, I think it'd only be so by the absence of FfH-level conversion mods. That'd be a bad thing; for Civ5 to be successful we need something people can point to as an example of what can be done with the game's modding tools, and I just don't have anything that flashy.
The only thing your mod needs to define the others mod out there is (IMO) the new units graphics. At least you're trying to figure how to do that, no?. But that's just eyecandy (...).