Creating a trait that effects buildings

ryanlhjess

Chieftain
Joined
Apr 28, 2010
Messages
11
Hey

I want to make a trait that makes Hydro Plants cost less. I have some basic understanding. Could someone please get me started. thanks.
 
wouldnt a Hydroplant UB that has a lower cost be better than a trait?
 
In addition I have figured out what i want to do with the trait

would this work?

<GameData>
<Traits>
<Row>
<Type>TRAIT_SOVEREIGNIST</Type>
<Description>TXT_KEY_TRAIT_SOVEREIGNIST</Description>
<ShortDescription>TXT_KEY_TRAIT_SOVEREIGNIST_SHORT</ShortDescription>
<TraitType>TRAIT_SOVEREIGNIST</TraitType>
<CityCultureBonus>2</CityCultureBonus>
</Row>
</Traits>
</GameData>
 
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