Perhaps this would put CTP2 at a disadvantage regarding graphics, interface, and AI
. Despite this, I still felt that CTP2 had the lead in unique playability for the simple fact that it offered elements such as civil war, spies nuking other cities, and of coarse everyone's favorite feature the public works (allowing for immense flexibility in infrastructure development)
.
There are many more features that can be listed but I'm certain that you the reader has the point. Civ 4 and the warlords expansion staggers in the wake of these developments that Activision did when they developed CTP2, even 'Beyond the Sword' (while addressing many needed fixes and alterations in the game) failed to full encompass the 'feel' of dynamic game play.
Recently however while exploring the net, the modding community for Civ 4 (as its always working to develop unique entertainment for its fans) developed a particular mod that may give CTP2 a run for its money
. The mod dubbed 'Revolution' encompasses a multitude of alterations to the AI and game play that makes Civ4 dramatically different in terms of game play dynamics and challenge. It enables revolutions, civil war, and autonomous regions to exist during the course of game play, based on your civics preference and time frame (era and atmosphere) different regions of your empire/country may request of you certain things (government reform, crusade, elections, etc.)
'jdog5000' the alias the creator is known as outlines the details here if you're interested in knowing more about it: Link. Now while we all know the Civilization series always followed its traditional course of ending at the modern day, who's to say another mod mix and match won't fix that problem?
I'm aware that the argument about both games' combat systems and AI go back and forth, and while not officially advertising the idea of this, I find this particular mod rather interesting to bring up regarding the ongoing debate as to what each game have and don't have. I'm not interested in debating with anyone about each games' superiority over one another but rather to bring about the idea that with the right mods both games can be just as enjoyable (I for one thoroughly enjoyed Civ 2 and CTP2) so it really doesn't matter at this point
. Then again I'm also comparing two games that were produced at two completely different time periods. Perhaps this is debatable? 
(P.S. I haven't thoroughly played the CTP2 with its mod fixes and such to its fullest degree but judging from the forums response it sounds very successful!)


There are many more features that can be listed but I'm certain that you the reader has the point. Civ 4 and the warlords expansion staggers in the wake of these developments that Activision did when they developed CTP2, even 'Beyond the Sword' (while addressing many needed fixes and alterations in the game) failed to full encompass the 'feel' of dynamic game play.

Recently however while exploring the net, the modding community for Civ 4 (as its always working to develop unique entertainment for its fans) developed a particular mod that may give CTP2 a run for its money



I'm aware that the argument about both games' combat systems and AI go back and forth, and while not officially advertising the idea of this, I find this particular mod rather interesting to bring up regarding the ongoing debate as to what each game have and don't have. I'm not interested in debating with anyone about each games' superiority over one another but rather to bring about the idea that with the right mods both games can be just as enjoyable (I for one thoroughly enjoyed Civ 2 and CTP2) so it really doesn't matter at this point


(P.S. I haven't thoroughly played the CTP2 with its mod fixes and such to its fullest degree but judging from the forums response it sounds very successful!)