Cultural Influence on Tiles

Lux_93

Chieftain
Joined
Jul 18, 2009
Messages
21
Does anybody know how exactly the culture influence works on tiles?
For example, there are various levels of developing of a city culture, but in the same level does the amount of culture influence the power of a city of owning a tile?
(E.G. There are two cities with the same culture level but one has 2500 and another has 24999, will the second one have more influence on tiles?)
I have installed the HISTORY IN MAKING mod and I'm playing with it, when units destroy other units or improvements on tiles I get a +xx,xx % of influence. (It is negative when I lose something), so, does anybody know how this work?
Thank you very much!
 
Hi

In the latest BtS patches (not sure exactly WHEN this got changed) But culture now tends to "stick" to tiles. Lets take your example of one city at 2500 and another city at 249999. Say the 2500 culture city has been there for 100s of turn. Every turn that cities culture per turn is added to the tiles it controls. So over hundreds and hundreds of turns that can be LOTS of culture sticking to that tile. Now say you build a brank new city close to it and cultue bomb it to 2499999 or whatever. Even thoug it is HUGE all at once gain since it hasnt been apply that huge amount all at once it wont push back the more established culutre (especially IF after that initial bomb the city is producing little or no culture per turn) now 249999 is an EXTREME it the equivalant of several HUNDRED or even several thousand Great artist culture bombs depending on game speed and yeah THAT many bombs all at once SHOULD negate even the most well established culutre. But in general the more espatblished city has the advantage as far as controlling tiles. That way now in more recent game patches against older cities culture it can be mor ebeneficial in long run to just settle the GA, build culture buildings etc to the point where that new cities culture per turn is out doing the older city and EVENTUALLY you should start taking over SOME of its tiles at least and depending how good a job you do may even eventually at least swamp it if not actually flip it.

Now on new cities that havent been putting their culture on tiles all that long a culture bomb can still be very effective.

Im SURE there is a math formula somewhere where you can like enter in a cities culture per turn on a tile nad how many turns it been doing it and then come up with the ammount you need to start pushing back tiles. But I dont know it. I dont get THAT detailed into stuff when I play. So me it just general rule--if I am tryin to push back a civs culture with my own. If the cities near tiles faily new cities I bomb em if I I have a GA around. If they fairly old then it time to build as many culture buildings and other stuff that add to culture per turn as I can until I start pushing back tiles.

ANd the mod you describing sounds like it is taking that mechanic into affect. You see the city a culture places onto a tile all those turns "sticks" even after that city been raised. So even raising a city and EVERY city around it and you build on new city on those tiles it STILL gonna have a HIGH % of the other civs culture in it. Good news is wipe out that civ and all that culture disappears. Bad news is it can get annoying if you say you wipe a civ off a landmass but it still existing on some rinky dink one tile island somewhere then you can STILL have some headaches with that civs culture. It will lesson eventually as your culture builds up but until game is over or until civ is wiped it seems like least SOME of it will always be there. Unless you playing a mod or something that gives someway to REMOVE accumlated culture on a tile.

Kaytie
 
As I recall, the culture is pushed from a city to its surroundings in 'rings' each turn. Lets say we have a city that's making +10 culture a turn and has a radius of 4: All tiles within the borders get the 10 culture; everything within one less (so 3 or nearer) gets an extra 20, everything within one less of that (so the BFC) gets an extra 20, and finally the immediately surrounding tiles get an extra 20. So all total the nearest tiles got 70 culture, the next ring got 50, the next 30, and the outermost 10.

This happens each turn, so the numbers climb pretty fast. Ownership is just a matter of comparing to see who has the most points invested, and there's no way to get rid of these points (of course, the tiles also need to be within range of a city to be owned, so if you lose the city you lose the tiles until you have a nearby city again).
 
and there's no way to get rid of these points

Actually, if a city is gifted or transferred as part of a peace treaty, surrounding tile culture is reset.

And of course eradicating a civ wil erase its accumulated culture as well.
 
The mechanism is much as Cao Mengde said. So to find what culture a particular tile has, you need to know how much culture a city has been putting out per turn and for how many turns, doing this for every step of cultural increase since the city was founded. But as you, the player, cannot know these figures for AI civs (you don't know, for example, when the AI city or cities affecting the tile you're concerned with made a culture step) it's impossible for you to know the AI's cultural accumulation, and an immense task for you to try to follow how your culture is spreading. But the computer, which does have access to the necessary values, can and does keep track of them for every tile.
The best you can get is the relative proportion of such cultures as have an effect on a tile, by mousing over that tile. Doing this turn by turn will show any changes, and hence whether a border tile, or a city, is or isn't moving towards a change of ownership.
 
...
The best you can get is the relative proportion of such cultures as have an effect on a tile, by mousing over that tile. Doing this turn by turn will show any changes, and hence whether a border tile, or a city, is or isn't moving towards a change of ownership.

This. Good advice imo, I didn't understand what the percentages meant for quite some time. Definitely handy.
 
Back
Top Bottom