Cultural Promotion

mintcandy

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Apr 10, 2012
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When culture was introduced in Civ III, and promotions were introduced in Civ IV, I had the wild idea of a high level promotion that increased culture to reflect how some military units are a culture unto themselves, given their lengthy traditions and history.

However, I had some difficulty conceptualizing what game effects such a promotion should have...would it just affect the closest city or would it affect the cpt of EVERY city? Would it be a flat increase in cpt, or would it be a percentage increase?

Then Civ V introduced the concept of empire culture.

I only have a rough idea for what this promotion entails.

Ideally, this promotion should be available to ANY unit, with the only prerequisite being Level 4-5 in experience to reflect how hard it is to become that prestigious in the first place.

I'd like the culture gain from this promotion to be a flat cpt addition to the empire culture, but I'd also like the culture gain to change depending on what technological age it is, to reflect how a storied unit's exploits become more prestigious over time.

I have a name for this promotion: Household Guard. :D

Thoughts? Suggestions?
 
Well, one could say the social policy Military Caste represents your idea since it generate +2 culture in a city from garrissoned units.

Whether a unit should recieve a promotion that is based upon culutre and not combat is interesting, though, like you, I'm not really sure how you would go about this. Perhaps the promotion can be earned like normal promotions, through experience, produces culture but reduces the strength of the unit. Perhaps the culture amount can increase based upon how far behind it is on the upgrade tree (think swiss guard. Pikemen +1 culture in Medieval, +2 Renaissance, +3 Industrial, etc etc from the same promotion)
 
You could just give a promotion that lets a unit earn CPT, but I'm not sure if that really adds anything interesting.

I like the idea to let outdated units give CPT. Though... scouts giving huge culture in the modern era? Hmm...

It's hard to implement in a fun way, that's for sure.
 
How about combine your idea with the Military Caste social policy, so a garrisoned unit provides a base of +2 culture and an additional +1 for each promotion it has earned?
(I wonder if it's able to specify promotions earned through battle, instead of barracks/armory etc upgrades)
 
How about combine your idea with the Military Caste social policy, so a garrisoned unit provides a base of +2 culture and an additional +1 for each promotion it has earned?
(I wonder if it's able to specify promotions earned through battle, instead of barracks/armory etc upgrades)

Or just forgo the 2 culture. Turn that policy into ''every garrison earns +2 culture for every earned promotion''. It's way more fun. Earned promotions being all promotions needing experience, so including the barracks promotion.

This will give you a nice culture boost during peace time, especially if you went to war before and have highly promoted units. Then again, is it not too powerfull to actually discourage going to war once you have highly promoted units in your cities?
 
Or just forgo the 2 culture. Turn that policy into ''every garrison earns +2 culture for every earned promotion''. It's way more fun. Earned promotions being all promotions needing experience, so including the barracks promotion.

This will give you a nice culture boost during peace time, especially if you went to war before and have highly promoted units. Then again, is it not too powerfull to actually discourage going to war once you have highly promoted units in your cities?

Well that's why I left the base +2 culture and would try to make those promotions earned in battle matter, as more in line with the OP units which have fought for their nation and possible done great deeds (captured cities etc) should be more culturally significant than a unit thats never left the city.

Not sure that is much of a problem as it will depend on your game, if you're going domination no amount of culture per turn is going to stop you marching across the land especially with G+K giving Autocracy a very powerful culture opener.
 
Very true. It's really a policy to benefit the warmongerer during peace time. It sounds contradictory but hey, every warmongerer needs a break. And earning a nice amount of culture in the mean while is a good thing.
 
I like the idea to let outdated units give CPT. Though... scouts giving huge culture in the modern era? Hmm...

I agree, and not only because I'm a bastard that is too cheap to pay for upgrading m units. Hmmm...:)

It never really occurred to me to make the culture aspect be dependent on the amount of promotions a unit has, although Beefie brings up an interesting quandary.

Should UUs that get "free" promotions (e.g. B17s, Longbowmen, Jaguars) get the cultural bonus for their "free" promotions? What about American units that have that "free" sight promotion?

I imagine it really wouldn't matter that much for UUs after the Renaissance Era, but a "free" +1 cpt for any American unit in the Ancient Era? Yikes.

In terms of my original idea, I was thinking that the flat cpt bonus should be a number that is quite significant for the era...like +20 for Ancient, +30 for Classical, +50 for Medieval, +70 for Renaissance, +90 for Industrial, +120 for Modern, +200 for Future. Yes, I realize how game changing that might be...but it also introduces something else I find interesting...headhunting particular units. :D
 
I agree, and not only because I'm a bastard that is too cheap to pay for upgrading m units. Hmmm...:)

It never really occurred to me to make the culture aspect be dependent on the amount of promotions a unit has, although Beefie brings up an interesting quandary.

Should UUs that get "free" promotions (e.g. B17s, Longbowmen, Jaguars) get the cultural bonus for their "free" promotions? What about American units that have that "free" sight promotion?

I imagine it really wouldn't matter that much for UUs after the Renaissance Era, but a "free" +1 cpt for any American unit in the Ancient Era? Yikes.

Only promotions that can be earned through experience. So the longbowmen has the normal +1 range promotion so it gets it. Jaguars have forest movement, I'm not sure if that is the same one as the one earned through rough terrain promotions. The healing promotion doesn't count because it isn't normally earned with xp. Is the +1 sight actually the same one scouting units and such normally earn through xp?

It still wouldn't be a huge boost for America, but certainly a nice boost.
 
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