When culture was introduced in Civ III, and promotions were introduced in Civ IV, I had the wild idea of a high level promotion that increased culture to reflect how some military units are a culture unto themselves, given their lengthy traditions and history.
However, I had some difficulty conceptualizing what game effects such a promotion should have...would it just affect the closest city or would it affect the cpt of EVERY city? Would it be a flat increase in cpt, or would it be a percentage increase?
Then Civ V introduced the concept of empire culture.
I only have a rough idea for what this promotion entails.
Ideally, this promotion should be available to ANY unit, with the only prerequisite being Level 4-5 in experience to reflect how hard it is to become that prestigious in the first place.
I'd like the culture gain from this promotion to be a flat cpt addition to the empire culture, but I'd also like the culture gain to change depending on what technological age it is, to reflect how a storied unit's exploits become more prestigious over time.
I have a name for this promotion: Household Guard.
Thoughts? Suggestions?
However, I had some difficulty conceptualizing what game effects such a promotion should have...would it just affect the closest city or would it affect the cpt of EVERY city? Would it be a flat increase in cpt, or would it be a percentage increase?
Then Civ V introduced the concept of empire culture.
I only have a rough idea for what this promotion entails.
Ideally, this promotion should be available to ANY unit, with the only prerequisite being Level 4-5 in experience to reflect how hard it is to become that prestigious in the first place.
I'd like the culture gain from this promotion to be a flat cpt addition to the empire culture, but I'd also like the culture gain to change depending on what technological age it is, to reflect how a storied unit's exploits become more prestigious over time.
I have a name for this promotion: Household Guard.

Thoughts? Suggestions?