Cultured Builders Unite !

jupiterkris

Warlord
Joined
Mar 13, 2005
Messages
116
Location
Singapore
CULTURED BUILDERS UNITE ! :D

WE WANT :



1. Bigger population = more cultural production

My citizens are not cultural baboons . :mad:
They are more than capable of producing culture by themselves .
Give them a small culture producing ability from the word go .
How about :
Each pop comes with a spirit that goes into a city spirit pool .
Spirit pool generates domestic and foreign culture at each turn based on nationality composition .
Buildings may then modify domestic/foreign culture production by citizens .



2. Cultured Uprisings

My cultured citizens are not wimps . :mad:
How about :
Some "cultured citizens" turn militia upon fall of cultured city .



3. Cultural production continue in fallen cities

My civilisation culture is strong enuff to persist in producing culture despite foreign invasion . :mad:
How about :
See 1 .



4. Cultural vs Legendary Victory

Culture production in fallen cities should still count ! :mad:
How about :
Cultural Victory based on accumulated worldwide "domestic culture" .
Legendary Victory based on total culture (domestic and foreign) of top 3 cities .



5. More culture performances by more culture units

Make culture more interesting in CIV ! :mad:
How about :
See 1.
Missionaries convert some spirit nationality .
Great Prophets convert all spirit nationality .
Priests increase culture production of spirits .
Inquisitadors quicky "zap" foreign spirits so they stop producing foreign culture .



Please don't take this too seriously ya all . :mischief: :D
 
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