In the waning days of Civ II, I'm curious how many of you out there have taken the opportunity to use the extra Civ advances they provide you with in the Rules file, and if so, what are they? Have you connected any custom units to them?
I've changed them many times because I get bored with them after a while, but I believe currently I have:
1. Agriculture, which I've inserted before Bronze Working (to slow down my enemies from developing Bronze Working & phallanxes too early; hee hee hee...)
2. Bureaucracy, which I've inserted between Monotheism and Democracy (again to delay my enemies a bit in their development)
and 3. World War!, which I've inserted between Industrialization and Mobile Warfare. With this one I've added two custom units; a WW I-style tank and a machine gun unit. These are both stronger (attack) than any units that come before them, but weaker than Mobile Armor (and become obsolete when Mobile Armor is developed). I've also left the Tank unit a bit vulnerable on the defense. I've noticed that these additions generally turn my industrial ages into a global melee - which spices the game up a bit...
Otherwise, I've added a drakkar sea unit early in the game, when I develop Map Making and Monarchy, which becomes obsolete with the invention of the Steam Engine. This is a very powerful coastal raider that far outclasses the useless trireme, and helps when I get stuck with archipeligos on generated maps...
Anyone else?
[This message has been edited by Vrylakas (edited August 22, 2001).]
I've changed them many times because I get bored with them after a while, but I believe currently I have:
1. Agriculture, which I've inserted before Bronze Working (to slow down my enemies from developing Bronze Working & phallanxes too early; hee hee hee...)
2. Bureaucracy, which I've inserted between Monotheism and Democracy (again to delay my enemies a bit in their development)
and 3. World War!, which I've inserted between Industrialization and Mobile Warfare. With this one I've added two custom units; a WW I-style tank and a machine gun unit. These are both stronger (attack) than any units that come before them, but weaker than Mobile Armor (and become obsolete when Mobile Armor is developed). I've also left the Tank unit a bit vulnerable on the defense. I've noticed that these additions generally turn my industrial ages into a global melee - which spices the game up a bit...


Otherwise, I've added a drakkar sea unit early in the game, when I develop Map Making and Monarchy, which becomes obsolete with the invention of the Steam Engine. This is a very powerful coastal raider that far outclasses the useless trireme, and helps when I get stuck with archipeligos on generated maps...
Anyone else?
[This message has been edited by Vrylakas (edited August 22, 2001).]