Custom Civilization Mod request

BobsUrUncle

Chieftain
Joined
Sep 3, 2019
Messages
4
I am looking to commission someone to create a custom Civ6 Civilization for me. I have attempted to this this several times on my own but with no luck. So now i want to turn to the experts as they say. I am willing to compensate said individual for there work. If you are interested and capable of creating fully functioning and quality Civ6 custom Civilization please reply to this tread.
 
Let me know if someone replies to your comment. I too, need someone to create custom civs as well.
 
If you list some of your ideas I'd be down to make them if I think they make sense and are fun. Unfortunately, I don't think paid work is possible unless you provide artwork that you have the rights to.
 
If you list some of your ideas I'd be down to make them if I think they make sense and are fun. Unfortunately, I don't think paid work is possible unless you provide artwork that you have the rights to.

ChrisWJN Below is one of the ideas i had in mind.

Civ Name: Ethiopian Empire
Leader: Haile Selassie
Start Bias: Floodplains & Desert


Unique Bonuses and Abilities

The Lion Of Africa: Founded cities start with ancient walls. Units receive +5 Combat Strength and +1 movement in their own territory. Able to build Farms on flat Desert titles unlocked with Feudalism Civic and provides base yields of +1 Food, +1 Production, and +0.5 Housing also receives +1 Food for every adjacent Farm when 3 Farms are adjacent to each other and +1 Food for every adjacent Farm improvement once you research "Replaceable Parts". While All Flood Plains titles provide +1 Food and +1 Production in addition to their usual yields.

The Last Monarch: All cities on the same Continent as the Capital (i.e Palace building) receive +2 loyalty per turn. Double all yields from the Palace building in the City Center (i.e. +2 Production, +1 Culture, +2 Science, +5 gold, +1 Housing, and +1 Amenity from Entertainment to city center) in addition to base yields. Also adds +2 Faith to the Palace building.


Unique Units and Buildings

Mehal Sefari Cavalry: Unique heavy cavalry unit unlocks at Rifling Technology and gains +10 Combat Strength when fighting on Hills, Forrest, and Jungle Tiles. +5 Combat Strength when fighting on Neutral or Foreign Territory. Can directly attack support units and gains +50% combat experience.

Rock-Hewn Church: The Rock-Hewn Church is a unique district of the Ethiopian civilization. It replaces the Holy Site.

Effects:

Lower Production cost (27 vs. 54)
+2 Great Prophet points per turn.
+0.5 Great Engineer point per turn (Not affected by the Oracle).
+2 Faith, +1 Culture, and +1 Science if adjacent to city center.
+2 Faith, +1 Culture, and +1 Science for each adjacent Natural Wonder tile.
+1 Faith, +1 Culture, and +1 Science for each adjacent Geothermal Fissure tile
+1 Faith, +0.5 Culture, and +0.5 Science for each adjacent Mountain tile.
+1 Faith, +0.5 Culture, and +0.5 Science for each adjacent district.
+1 Faith +0.5 Culture for each adjacent Woods tile.
+1 Faith +0.5 Science for each adjacent Jungle tile.

*Triggers a culture bomb affect once completed claiming surrounding tiles*


A religion can be founded in a Rock-Hewn Church.
Religious units can be purchased in the city with a Rock-Hewn Church, spawning in the Rock-Hewn Church or if that's unavailable in the City Center (stacking limits permitting).
Religious units heal in a Rock-Hewn Church and in tiles adjacent to it.

Specialists add +2 Faith, +1 Culture, and +1 Science each.
 
Last edited:
If you list some of your ideas I'd be down to make them if I think they make sense and are fun. Unfortunately, I don't think paid work is possible unless you provide artwork that you have the rights to.

ChrisWJN Below is another idea i had if you are able and willing to make one or both i would greatly appreciate the assistance.

Civ Name: Commonwealth of Australia
Leader: Scott Morrison
Start Bias: Costal & Mineable Resources


Unique Bonuses and Abilities

Wealth of the Outback: Founded cities start with +8 Additional tiles and gain +3 Housing when built on coastal tiles. Desert and Desert Hills titles receive +1 Food and +1 Production while Tundra and Tundra Hills titles receive +1 Production in addition to their normal yields. All Mine, Quarry, Oil Well, and Offshore Oil Rig improvements over strategic resources provide +1 Science and +2 Production while luxury resources provide +1 Culture and +1 Faith.

Peace & Prosperity: Cannot declare Surprise Wars or war on City-States. Can declare a War of Liberation after gaining the Defensive Tactics Civic, instead of the Diplomatic Service Civic. Units receive +5 Combat Strength and +1 movement in their own or friendly territory. All International Australian trade routes sent to other civilizations or city-states provide +2 Gold in addition to their normal yields.


Unique Units and Improvements

SAS Special Forces: Recon unit Replaces the "Spec Ops" but unlocked in the Modern era. Production cost 520 and Ranged Strength 65, Melee Strength 60, Movement 3, Attack Range 2. Unit gains +5 Combat Strength on coastal tiles, +5 Combat Strength in Hills, Woods and Jungle. Can paradrop without the use of aircraft to a location 7 tiles away (13 if starting from Aerodrome or Airstrip). Can directly attack support units and gains +50% combat experience.


Parliament House: is a unique district of the Australian civilization. It replaces the Government Plaza district.


Effects:

Production cost of 27.
+20% production towards all Parliament House (Government Plaza) buildings in this District.
+2 adjacency bonus to all adjacent districts.
+1 Great Person point per turn of appropriate type for each adjacent district. (Not affected by the Oracle.)

Awards +2 Governor Titles

" Restrictions: Limit of one per civilization "
Move Capital special project: When completed, the Australian Capital moves to this city. City must have a Parliament House (Government Plaza) district.
 
Top Bottom