I'm sure this has been covered, but I've tried searching the forum and no luck...
I recall there being a way to create a new mod event (the kind that actions in the mod tie to), that allows one to load Lua files - so a modcomp would contain code to fire off the event, and then those other Lua files would get loaded. I think this may even be used natively for some of the UI stuff. Can anyone point me at it, or explain it?
I wish there was a list of all of the native events for mod loading, and all valid actions for them...
I recall there being a way to create a new mod event (the kind that actions in the mod tie to), that allows one to load Lua files - so a modcomp would contain code to fire off the event, and then those other Lua files would get loaded. I think this may even be used natively for some of the UI stuff. Can anyone point me at it, or explain it?
I wish there was a list of all of the native events for mod loading, and all valid actions for them...