Custom Help Text to Unique Improvement and Unique Great Merchant Replacement

Silvermyr

Chieftain
Joined
May 15, 2019
Messages
22
How do one add help text to a UI and a replacement for the great merchant? I have written the mod as I would for any other unit/building ect. but none of the texts shows up. I assume there must be special rules for UI:s and great people?

"Cozy Glow" is the mod with the unique improvement.
"Fluttershy" has the Merchant replacement.

Also, on an unrelated note, where should I post my mods on this forum when they are done?
 

Attachments

Code:
<Row>
			<Type>IMPROVEMENT_BRAZILWOOD_CAMP</Type>
			<Description>TXT_KEY_IMPROVEMENT_BRAZILWOOD_CAMP</Description>
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_BRAZILWOOD_CAMP_TEXT</Civilopedia>
			<Help>TXT_KEY_CIV5_IMPROVEMENTS_BRAZILWOOD_CAMP_HELP</Help>
-----
Code:
<Row>
			<Class>UNITCLASS_MERCHANT</Class>
			<Type>UNIT_VENETIAN_MERCHANT</Type>
			<Cost>-1</Cost>
			<Moves>2</Moves>
			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH</CivilianAttackPriority>
			<Special>SPECIALUNIT_PEOPLE</Special>
			<Domain>DOMAIN_LAND</Domain>
			<DefaultUnitAI>UNITAI_MERCHANT</DefaultUnitAI>
			<Description>TXT_KEY_UNIT_VENETIAN_MERCHANT</Description>
			<Civilopedia>TXT_KEY_CIV5_VENETIAN_MERCHANT_TEXT</Civilopedia>
			<Strategy>TXT_KEY_UNIT_VENETIAN_MERCHANT_STRATEGY</Strategy>
			<Help>TXT_KEY_UNIT_HELP_VENETIAN_MERCHANT</Help>
Firaxis don't use the <Help> column with default great people units, so using the standard Great Merchant as a template will be no "help".
 
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