Hey, everybody.
I'm trying to make my own modification to help my wife play. But I have come across the fact that public policy has become available to everyone, including bots and they are happy to use it and gain an advantage.
And I would like to know if there is any way to limit the use of government policy for AI?
My current code:
p.s.: Don't be confused by the large amount of faith. That's how I tested x)
I'm trying to make my own modification to help my wife play. But I have come across the fact that public policy has become available to everyone, including bots and they are happy to use it and gain an advantage.
And I would like to know if there is any way to limit the use of government policy for AI?
My current code:
p.s.: Don't be confused by the large amount of faith. That's how I tested x)
XML:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Types>
<Row Type="POLICY_BUG_POLICY" Kind="KIND_POLICY" />
</Types>
<Policies>
<Row PolicyType="POLICY_BUG_POLICY"
Name="LOC_POLICY_BUG_POLICY_NAME"
Description="LOC_POLICY_BUG_POLICY_DESCRIPTION"
PrereqCivic="CIVIC_CODE_OF_LAWS"
GovernmentSlotType="SLOT_ECONOMIC"/>
</Policies>
<PolicyModifiers>
<Row PolicyType="POLICY_BUG_POLICY" ModifierId="POLICY_BUG_POLICY_MODIFIER_PRODUCTION"/>
<Row PolicyType="POLICY_BUG_POLICY" ModifierId="POLICY_BUG_POLICY_MODIFIER_GOLD"/>
<Row PolicyType="POLICY_BUG_POLICY" ModifierId="POLICY_BUG_POLICY_MODIFIER_CULTURE"/>
<Row PolicyType="POLICY_BUG_POLICY" ModifierId="POLICY_BUG_POLICY_MODIFIER_FAITH"/>
</PolicyModifiers>
<Modifiers>
<Row ModifierId="POLICY_BUG_POLICY_MODIFIER_PRODUCTION" ModifierType="MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE" />
<Row ModifierId="POLICY_BUG_POLICY_MODIFIER_GOLD" ModifierType="MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE" />
<Row ModifierId="POLICY_BUG_POLICY_MODIFIER_CULTURE" ModifierType="MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE" />
<Row ModifierId="POLICY_BUG_POLICY_MODIFIER_FAITH" ModifierType="MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE" />
</Modifiers>
<ModifierArguments>
<Row ModifierId="POLICY_BUG_POLICY_MODIFIER_PRODUCTION" Name="YieldType" Value="YIELD_PRODUCTION" />
<Row ModifierId="POLICY_BUG_POLICY_MODIFIER_PRODUCTION" Name="Amount" Value="10" />
<Row ModifierId="POLICY_BUG_POLICY_MODIFIER_GOLD" Name="YieldType" Value="YIELD_GOLD" />
<Row ModifierId="POLICY_BUG_POLICY_MODIFIER_GOLD" Name="Amount" Value="10" />
<Row ModifierId="POLICY_BUG_POLICY_MODIFIER_CULTURE" Name="YieldType" Value="YIELD_CULTURE" />
<Row ModifierId="POLICY_BUG_POLICY_MODIFIER_CULTURE" Name="Amount" Value="3" />
<Row ModifierId="POLICY_BUG_POLICY_MODIFIER_FAITH" Name="YieldType" Value="YIELD_FAITH" />
<Row ModifierId="POLICY_BUG_POLICY_MODIFIER_FAITH" Name="Amount" Value="10000" />
</ModifierArguments>
</GameData>