Dacien's Civilization 6 MUSTS. Part 1

Emperor Dacien

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This is my first post on this website, I've been going here for years and its time I contribute to the community in some fashion. :D A little about me... I play civilization for its wonderful multiplayer and if any of you play a lot of multiplayer, tell me.

Note: I really hope any people that work in Firaxis see some of these posts and my post too. There's many great ideas out there and this can be gold to developers wanting feedback from the community.

Civilization Needs More Historical Elements:
What I mean is that Civilization 6 should try its best to best simulate historical patterns and results. As in...
Trade needs to play a more important role when it comes to science and stability. How is this historical you may ask? It is a historical pattern, civilization in real life usually declines rapidly without access to trade, examples are most Sub-Saharan African civilizations. They need to find a mechanism that will value trade as the civs in real life did. And to be honest, if you get real good in mp external trade is useless. Also they could have a mechanism to where the closer civilizations are to each other the more science bonuses a civilization could get. Ex. There is 3 civilizations in a 10 tile vicinity, you would get 5% science bonus for every civ, so you get 15% science bonus. This would mimic conditions like Europe, Middle East and Eastern Asia, the tighter the civs are to each other, the more they would want to out compete each other, leading to innovation.

I would like to mention, I would like Civilization 6 to have most if not all the attributes Civ 5 had, including all the dlc civilizations. To me, it would make it better if they made a heavily improved upon Civilization 5.

There needs to be a more realistic city mechanism. Going back to a more historical civilization game, why do they make it so hard to have 20 cities? I know its to balance the game, but why not make population less valuable in order to have more happiness for more cities. In real life the United States it self contains multiple million people plus cities and you can not mimic that in Civilization 5s Mp unless u get all the happiness wonders and etc. Either make population less valuable for more cities to take place or have towns be like a second type of city that takes less happiness....

Sorry I have to go for now, Ill continue my idea train soon. I apologize for ending too early. :(
 
This is my first post on this website

Welcome! :band::banana::bounce:[party]

Trade needs to play a more important role when it comes to science and stability......They need to find a mechanism that will value trade as the civs in real life did....in mp external trade is useless....mechanism to where the closer civilizations are to each other the more science bonuses a civilization could get...(

More important trade yes! But I don't agree it should be a passive mechanic like you're suggesting. Trade in tech and resources should be given far higher diplo importance, and breaking trade agreements should carry higher penalties both in immediate loss of the traded goods and in longer term global trust. Trade relationships drive at least as much of the diplomacy in the real world as religion, social policy, etc.

Re. MP obviously long term "trust" is a moot point since nobody trusts anybody else anyway :D That's why I think there should be an actual trust mechanic built into the game where trustworthy actions reward you and untrustworthy ones punish you. Perhaps in improved trade route income. Civ 4 has something like this with more lucrative trade for prolonged peace with specific civs, but it's a minor bonus and could be developed more.

To be honest I struggle to see significant new areas Civ 6 can go that previous Civs haven't done to death already, but improving the trade and diplomacy side of the game is definitely one. If you strip away the surface layers of science and production micromanagement, in the end efficient Civ play always comes down to managing diplomacy, so I would like to see Civ 6 recognize that and make diplo more interesting and a more significant part of the game.

I apologize for ending too early. :(

No, 1 idea per post is best IMO :goodjob: Otherwise it's too hard to read, and also a proper reply takes too long for anyone to write.
 
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