AntSou
Deity
- Joined
- Jun 8, 2019
- Messages
- 3,052
Although I think the addition of Ages is a positive one, after several play-throughs my opinion is that Ages feel very gimmicky and uninspired.
I believe Firaxis is wasting an opportunity here to further enhance the game's replayability and that the game could benefit a lot from Dark and Golden Age effects that are unique to each Civilisation.
---
I'd like this thread to be used to discuss and share ideas about Dark and Golden Age penalties and benefits, as well as unique policies for each individual Civilisation (or Leader?), as an alternative to the rather bland approach the game takes atm.
If you can make it so the dark and golden ages fit with one another and with the remaining Civ traits, so much the better.
---
I'll start:
France
Golden Age - All Heavy Cavalry units trained during a Golden Age, including existing ones, gain a free promotion. (The same unit may gain free promotions from different Golden Ages.)
Dark Age - Heavy Cavalry maintenance doubled.
Germany (Barbarossa)
Golden Age - Gain Frederick Barbarossa Great General for the duration of the Golden Age. Passive Ability: +7 Strength +1 Movement to units within 3 tiles of the current, preceding and following era. Provides + 8 Loyalty to your Cities within 6 tiles.
Dark Age - Gain Frederick Barbarossa Support Unit for the duration of the Dark Age. Passive Ability: +3 Strength to all adjacent units. Bonus stack-able with Great Generals. -50% Growth -8 Loyalty to every previously conquered city-state in your Empire for each turn Barbarossa spends within your empire's borders. Gain Empire wide Loyalty for every enemy unit killed within 4 tiles of Barbarossa. Barbarossa loses 20HP each time he embarks. Barbarossa may not heal or be healed. If Barbarossa unit is killed, all governors are neutralised for 7 turns, partisans arise near previously conquered city states and 1/3 of your army disbands, at random.

Rome
Golden Age - Legions and Melee Units maintenance halved when outside empire's borders.
Golden Age Policy - Legions 20% cheaper to produce and receive one extra charge. Garrisoned Melee units provide +4 Loyalty.
Golden Age - Roman Forts built within or adjacent to your empire's borders act as culture bombs (may only annex unclaimed tiles).
Dark Age - Governors in Cities 9 or more tiles away from the Capital provide no loyalty bonuses.
Dark Age - Legions and Melee Units maintenance doubled (unless garrisoned).
Dark Age - Defensive Structures in Cities 9 or more tiles away from the Capital are capped at half its max health value for the duration of the Dark Age.
Dark Age - Cities 9 or more tiles away from the Capital gain no population growth bonuses, but may suffer penalties as usual.
____
You get the gist. Don't worry about sounding exaggerated. We can work on that later!
I believe Firaxis is wasting an opportunity here to further enhance the game's replayability and that the game could benefit a lot from Dark and Golden Age effects that are unique to each Civilisation.
---
I'd like this thread to be used to discuss and share ideas about Dark and Golden Age penalties and benefits, as well as unique policies for each individual Civilisation (or Leader?), as an alternative to the rather bland approach the game takes atm.
If you can make it so the dark and golden ages fit with one another and with the remaining Civ traits, so much the better.
---
I'll start:
France
Golden Age - All Heavy Cavalry units trained during a Golden Age, including existing ones, gain a free promotion. (The same unit may gain free promotions from different Golden Ages.)
Dark Age - Heavy Cavalry maintenance doubled.
Germany (Barbarossa)
Golden Age - Gain Frederick Barbarossa Great General for the duration of the Golden Age. Passive Ability: +7 Strength +1 Movement to units within 3 tiles of the current, preceding and following era. Provides + 8 Loyalty to your Cities within 6 tiles.
Dark Age - Gain Frederick Barbarossa Support Unit for the duration of the Dark Age. Passive Ability: +3 Strength to all adjacent units. Bonus stack-able with Great Generals. -50% Growth -8 Loyalty to every previously conquered city-state in your Empire for each turn Barbarossa spends within your empire's borders. Gain Empire wide Loyalty for every enemy unit killed within 4 tiles of Barbarossa. Barbarossa loses 20HP each time he embarks. Barbarossa may not heal or be healed. If Barbarossa unit is killed, all governors are neutralised for 7 turns, partisans arise near previously conquered city states and 1/3 of your army disbands, at random.


Rome
Golden Age - Legions and Melee Units maintenance halved when outside empire's borders.
Golden Age Policy - Legions 20% cheaper to produce and receive one extra charge. Garrisoned Melee units provide +4 Loyalty.
Golden Age - Roman Forts built within or adjacent to your empire's borders act as culture bombs (may only annex unclaimed tiles).
Dark Age - Governors in Cities 9 or more tiles away from the Capital provide no loyalty bonuses.
Dark Age - Legions and Melee Units maintenance doubled (unless garrisoned).
Dark Age - Defensive Structures in Cities 9 or more tiles away from the Capital are capped at half its max health value for the duration of the Dark Age.
Dark Age - Cities 9 or more tiles away from the Capital gain no population growth bonuses, but may suffer penalties as usual.
____
You get the gist. Don't worry about sounding exaggerated. We can work on that later!