DBear01--Put Away Your Swords

lurker's comment:
rbird said:
This looks like it's going to be a fun game. I have to question that dot map though. Those cities are WAAAAY too far apart. Unless you're going to plop one right in the middle between the three.
I agree. CxxxC is the most you should go, IMO (maybe a little more if it's 5CC.)

Also, IMO the second city should have been settled much earlier. It's 2310 BC. Maybe you're safe on Monarch, but I'd imagine that the AI's are settling their 3rd city by now. But good job on getting the temple early on, the culture doubles in 1000 years, which is short early on.
 
I agree about the city placements, too far apart. I've revised the earlier map screenie with my idea of where cities should go.
 
@ rbird - i placed the dotmap in this density so we could use these to maximum effect (all 21 tiles). i realise that till late MA they wont be even close to this, and we can plop another pair in there some where, later on. right now we need land.

regarding the temple, DBear played first, so it was his build. i guess the reasoning was that we want to get to the 1000 year temple asap, and without ALPHA (for curraghs) and no immediate rival nearby to force a barracks on us, and considering we are trying for a 100k culture win, a temple is sort of logical.
mind you, i would probably go for a settler or granary first. make that a granary then a settler.
but on the bright side - we will always be able to tell, ours is the oldest temple around :D
 
DBear - the map is a bit tight CxxC IMHO.
how about a CxxxC spacing?

but we are now agreed on settling fast and furious?

i suggest a typical build order in new cities of warrior, worker, temple, the rest?

we might even want to try for pyramids, as this land mass of ours is HUGE.

goverment - republic?

in the next town, please start a curragh. we could explore much faster. i really hate being in the dark like we are now.
 
Republic is good, especially if we are alone (which looking at the map, I doubt).

Pyramids are a good idea, but I don't see us getting them. the AI builds that one sooner than others (for some civs start with Masonry), and we need to concentrate on settling over the Pyramids (as nice as they are). A more realistic (and in my opinion, advantageous) AA wonder would be the Temple of Artemis (I normally dislike the fact it becomes obsolete somewhat quickly, but if we have a lot of cities, the culture it can gain is almost irresistable).

However, I think expansion is far more important than any AA wonder. The SoZ should be the only one we go for, and that is only because we'll be among only two or three civs able to go for it. Hell, we may be the only ones for a while if other ivory sources are further out of reach from the AI.

Also, the more I look at the map, the more I doubt we're alone on this landmass. It looks like this landmass is a bit too large for that kind of luck. It's still possible...I just have a healthy hunch there's another civ around the corner. Too many times I thought I'm alone, then discover someone else a turn or two later.
 
i agree Dr Proctor.

i suggested going for pyramids only as a possible build, not a neccecity.the ToA would be nice but will become obsolete so fast our head will spin. we can go for Oracle or ToA in the AA.
MA - sistine, copernicus, newton, shakespears?

this landmass is also too good to left alone, but one can hope. lets hope we dont get the germans or aztecs on it. i really hate those :sniper:

our immediate goal should be EXPANDING. we need to set up a settler pump or two. regrettably i dont see a good 4 turn factory nearby.
we can always use each city to squeeze a settler out, build order in the 'hood of:
warrior (mp...) or worker, temple, settler, worker.

or we should get a good SPT city for barrack duty? that would be my choice.
 
Soul Warrior, those in my dot map are a bit tighter than I would like, but that is what the land gives us. With only 7 squares to the coast e and s, cxxcxxc is how I would put them.

I was hoping with the grainary that Babylon could be the settler factory at least until the ivory came online for the SoZ.
Pyramids would be nice for the grainaries if we can get it.
 
lurker's comment: For 100k, you want a ton of small cities, not a few huge productive ones. CxxC or CxxxC for your core, and CxxC or ICS outside of it, depending on your preference (some find ICS to be a bit cheap when going for 100k, or anything else for that matter).

Size 21 cities will not give you anything you need for 100k. More cities will.

ToA is a no in 100k. Sure, the culture it gives is nice. But when those temples disappear, you will be hurting. You'll lose the doubling effect of many of your temples, and will probably be too late to salvage that once you can get temples up in the cities that lost them. Disappearing temples are only good for domination wins.
 
You're right about ToA, I hadn't thought of it that way, thanks for the comment. :goodjob: My inexperience with 100k shows, I was hoping to try to hide it. :blush:

Anywho, should I go soon if Cuivienen isn't around? I can go today if you need me too. We can just switch or skip, whatever's clever.
 
Well, I'm going to go to sleep here, and when I wake up, I'm going to play the next 10 turns. Seems Cuivenen is busy or MIA or something. Nevertheless, if anyone has a problem with me playing this in about 10 hours, post before then and tell me I'm silly. :p
 
Haven't heard from Cuivenen. If she doesn't show, take it away Doctor.
 
Sorry, I forgot to subscribe to this thread. If I could go after Dr. Proctor, though, I'd appreciate it, as I'm also up in TOMO2 and bed05.
 
hey guys im good to play if you have room for me :mischief:
 
Welcome aboard, Durkz, I'll put you on the list. I'll also switch Dr. Proctor and Cuivienen in order.

new turn order:
DBear
soul warrior--played
Dr. Proctor--up
Cuivienen--on deck
china444
Durkz
 
tnx dbear :)
 
Allright, I gotta go to work in...10 minutes (darn midnights). But after that, I'll be playing this. I would have played this before work, but sleep kind of hindered that. Figures.
 
Allright. Some good, some bad.

Inherited turn: Nothing, really.

2270 BC - Send Warrior in Babylon SW because I'm pretty sure AI is there. Or maybe not. Nineveh founded, Worker build. Other warrior W.

2230 BC - Culture expand, Settler finished in Babylon, Warrior build. Send Settler towards orange dot (can send one worker to road both cities together). Worker roads. We're running a -1 deficit right now, will leave it that way for the moment. Warrior finds goodyhut, will get it next turn.

2190 BC - Goodyhut has warriors in it, and not the nice kind.

2150 BC - Volcano is active to the NW of Babylon. Who cares. Warrior takes out one of the GoodyWarriors handily.

BT - Goodywarrior attacks, our Warrior is now a Vet.

2110 BC - Babylon finishes Warrior, send it to follow our settler (with raging barbs, there'll probably be a camp down there). Send Worker to start building road to hook up Ivory/Nineveh.

2070 BC - Ashur founded, Warrior build. Volcano to the NW has erupted. Yay for it. Our far-out warrior LOSES to defending Goodybarb. Thanks for playing. Other warrior finds another goodyhut.

2030 BC - Warrior pops hut for Warrior Code, and finds another Ivory.

1990 BC - zzz...save for our Warrior uncovering some very nice city spots to the W...we should go that way soon, really.

1950 BC - zzz...

1910 BC - zzz...

Losing the first warrior sucks, somewhat of a screwjob. Attacking from mountain to mountain, a Vet lost to a Con. Whatever. I would keep Babylon pumping out settlers and start to settle to the west...nice river, Ivory, BGs...Also, we should tag the Furs up north sooner or later. And prepare a defense for those raging barbs sooner or later. Nineveh would be a good military city for now, with all the forest shields around it. Here's how it looks:
 

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