RedBull
So I says to Mabel...
Department of Defense Strategic Action Thread for the Year 1600 AD
OK, first things first, BRIBE THAT KNIGHT! We can ill afford to lose any units at this point. And then keep him outside to pick off barbarian units that come too close to him, take a little pressure off of the forces in Barbfarm.
Second, if he's not already, wake up the sleeping cavalry in Barbfarm and fortify him.
Third, keep that diplomat currently standing on the river near Barbfarm dancing around until he gets a chance to swoop in and bribe someone out of the horde that popped up.
About the horde: I think, other than the diplomat I just mentioned, we let them come to us. It would seem that they would probably send a good chunk of units at the Chinese, which would take some heat off of Barbfarm. Still, to be safe, I would get an alpine troop fortified in Barbfarm. It wouldn't be good for us to lose our foothold on that continent. After the horde is beaten down/bribed, we should see what we have left and make it a point to take Berlin.
About Africa: Even if they end up defending with pikemen, we should still be able to easily take *one* city from them with 4 cavalry/3 cavs and an AT. It may just mean we should build ATs out of Ulundi to start the sweep through Africa, but otherwise it's a minor minor ding in the plans. (Besides, if we make ATs our primary force in that war, we won't have to worry so much about engineers haulin' ass to build roads right away. It still should be done at some reasonable point, but they wouldn't have to go into a hot battlefield to build roads.)
Maybe, since it has no production value worth speaking of due to supported units, we could RB or IRB a destroyer out of Barbarians Suck to stack on top of the galleons as they travel to Africa. Maybe not a necessity, but who knows. Barbarians happen.
Input, please!
OK, first things first, BRIBE THAT KNIGHT! We can ill afford to lose any units at this point. And then keep him outside to pick off barbarian units that come too close to him, take a little pressure off of the forces in Barbfarm.
Second, if he's not already, wake up the sleeping cavalry in Barbfarm and fortify him.
Third, keep that diplomat currently standing on the river near Barbfarm dancing around until he gets a chance to swoop in and bribe someone out of the horde that popped up.
About the horde: I think, other than the diplomat I just mentioned, we let them come to us. It would seem that they would probably send a good chunk of units at the Chinese, which would take some heat off of Barbfarm. Still, to be safe, I would get an alpine troop fortified in Barbfarm. It wouldn't be good for us to lose our foothold on that continent. After the horde is beaten down/bribed, we should see what we have left and make it a point to take Berlin.
About Africa: Even if they end up defending with pikemen, we should still be able to easily take *one* city from them with 4 cavalry/3 cavs and an AT. It may just mean we should build ATs out of Ulundi to start the sweep through Africa, but otherwise it's a minor minor ding in the plans. (Besides, if we make ATs our primary force in that war, we won't have to worry so much about engineers haulin' ass to build roads right away. It still should be done at some reasonable point, but they wouldn't have to go into a hot battlefield to build roads.)
Maybe, since it has no production value worth speaking of due to supported units, we could RB or IRB a destroyer out of Barbarians Suck to stack on top of the galleons as they travel to Africa. Maybe not a necessity, but who knows. Barbarians happen.
Input, please!
