I'm quite alarmed that we don't have key defensive positions manned. Maybe I'm overreacting, but I've been in several team and solo MP games where unprotected workers have been captured. We have a city which stands empty, and our copper is not guarded and actually doesn't have any defender within 3 turns, other than the new axe which is due to come out. On top of that we have an undefended worker, also within striking range. If Loco and Aloha decided to cooperate on their turns, they could get into position to make us choose the city, the worker, or the copper. Only 1 defender in position for 3 things to defend is a losing proposition every time.
Let's try not to lose this thing by letting our guard down. I propose that all cities and strategic resources must have a garrison at all times.
Let's try not to lose this thing by letting our guard down. I propose that all cities and strategic resources must have a garrison at all times.